2019 (mac) No Auto Keyframe when using custom animation

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  • Updated 2 months ago
I'm trying to do this: using a custom animation, move a blur with motion and add keyframes automatically. https://www.youtube.com/watch?v=IcdD5RRLNjU

However when I do it with the 2019 (mac) version, the keyframes don't automatically add when I click on the timeline and move the blurred object. No keyframes are added at all. Is this a problem with mac?

Any help would be appreciated.
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david lang

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  • a bit frustrated.

Posted 2 months ago

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Leif, Employee

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Mac has never had that workflow, and until very recently, I didn't know that windows did.  On the mac, you have to add animations that are the duration you want to add keyframes at, so you may need lots of animations depending on how often you want to change the position. On the mac, when you add an animation, you set the start position and the end position and the interpolation mode between the two and the media will animate between the points.  Windows is identical. 
The difference is, one the animation exists, if the playhead is over the animation, when you adjust the position, it adjusts both ends, where on Windows, it splits the animation into two parts and sets the position at the playhead.
There is a use case for both ways.  I'll make sure that this difference is added to our list of things that behave differently on the two platforms so we can decide how best to resolve the differences.   Each release we add/adjust items on one or both platforms to bring us closer together.  At the moment, you'll have to manually add multiple animations.