60fps recording

  • 170
  • Idea
  • Updated 4 months ago
  • Planned
  • (Edited)
(This idea comes what what we’ve heard here in this community as well as from other customer feedback methods we utilize. The feedback we gather here will help us gauge how well it fits our users’ needs. Please let us know what you think)

The Problem

Some applications have rich motion or animations. The recordings of these applications seem lower quality because the Camtasia recorder frame rate doesn’t keep up with higher frame rates

Potential Solution:

Increase the Camtasia recorder’s ability to reliably record at high frame rates such as 60 fps
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David D, Technical Product Manager - Camtasia

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Posted 2 years ago

  • 170
Photo of g.leuhof


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Finally! And I suppose also support for exporting at 60fps? Maybe in the new HEVC codec to keep file sizes down?
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David D, Technical Product Manager - Camtasia

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HEVC is something we'll be looking at as well. Thanks for the idea.
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well as a camtasia user myself, i always record at 60 FPS on OBS but when i render it at camtasia and upload it to youtube, it's not 60 FPS anymore
i've used other programs such as final cut pro (which im really bad at) and after rendering it it's 60 FPS
i would love this feature since camtasia is my only main editing workflow application
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David D, Technical Product Manager - Camtasia

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Official Response

We were a bit surprised that screen recording at 60 fps didn’t track a bit higher in the voting. As is mentioned in the Import, edit, & produce 60fps video idea, there’s similarly a point at which high frame rate video is an expectation for screen recording applications. There’s a compelling case that the time has arrived. Based on our research, we believe the need for high frame rate screen recording is most prevalent among those recording gaming. Recording gaming isn’t historically a segment that we have pursued. Understandably, those wanting to record gaming don’t typically choose Camtasia primarily because of price but also because of the lack of 60 fps recording. No doubt, we have heard use cases for 60 fps screen recording outside of gaming. At this time, those use cases aren’t prevalent enough to drive up the priority of this idea.

We will bring 60 fps screen recording to Camtasia but that time is a little too far out say it’s planned so we will leave it at under consideration for now. We’ll update this post when the priority becomes higher.

Here are the definitions of what the statuses mean for Ideas.

Here is the overall vote count for the rest of the Ideas in this round up.

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Robert R., Online Community Admin

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Hi Bob;

We try to locate all threads on the Community Forums here and merge them into relevant threads (which will add the vote cote and follower count for the two threads together). With the sheer number of total threads it is possible to miss some, so if you see any, let me know as soon as you're able so I can merge them into the appropriate threads.

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Bob Lewis

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I now understand how that works. Maybe someone else will see similar threads and let you know to merge them also.

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With all due respect because someone doesn't take the time to vote does not mean its not something people want. I wonder how much more you'd take things seriously if the post came from your largest buyer.

Also have you taken into account the countless amount of people who are considering buying the software? They may look at this limitation and simply move on. They most certainly aren't voting.

What about your foreign users who may not even understand the question.

I think using a forum is nice but restricting your features to a few people who post or vote seems kid of backward thinking to me. What is the actual number of votes then that you deem moving a request to adding from DOA?
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One reason you get a lack of comment or vote on a subject is because everyone know even if we had 20,000 votes for something we all know  is we humming and haw we'll have to put on the to do list and it never gets done . In other words the voting procedure is for show think we are accomplishing something.

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The lack of 60 fps recording, and the fact that I can't choose to only record my camera or to only record my screen seems very limited to me.  I just started using the demo version and, these lack of options will not entice me to spend $249.  And to hear that there may be a 2019 version, and that 60fps is now "Not Planned" makes me worry that these options may only come in the 2019 version.  For such a highly rated program, this seems very limited and shortsighted for 2018.  I am sure glad I found this out in the demo.  Regardless of the communities voting on 60 fps, with 4k+ recording options, and just future planning, not having 60 fps is really limiting the future of this program.   

Additionally, I called tech support to ask about seeing my camera in a bigger screen so I can setup and adjust lighting, and he used the word "workaround," and suggested I use the Windows Camera app.  It is never a good thing when something so simple, and seemingly obvious for a RECORDING program, is not included. It shows a lack of understanding  user's perspective.   
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David D, Technical Product Manager - Camtasia

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Official Response
Hello All,

We've updated the status of the 60 fps recording idea to Not Planned. Some of the foundational work has been started and we do anticipate picking up this work again late in 2018. That said, we do not expect to have active development toward this in the first half of 2018. This only applies to the 60 fps in screen recording. 60 fps editing and production is planned and that idea can be followed here. Thanks!
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Brooks, Camtasia Technical Product Manager

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Official Response
Good news, we are tackling high frame rate recording as we speak. I can’t guarantee that we are going to get 60 FPS on on all machines or at all resolutions, but we believe that if you have capable hardware we can make significant improvements. We already have a a beta of this up and running on the Mac platform. If you are interested in beta testing this feature on the Mac please ping us at camtasiafeedback@techsmith.com. BrooksCamtasia Technical Product ManagerMobile Technical Product ManagerTechSmith
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Glenn Hoeppner, Employee

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Mal is correct.

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Mmmmm... I just pulled a 1080p 60fps video off my iPhone XS and imported the raw .MOV into Camtasia (2019.0.2).  I split the clip, colorized it, added a speed transition, and created a spotlight, and zoomed in on it.  And then created the output file at the same 1080p/60.  Basically confirming some core functionality.
What am I missing?  (besides testing it in Camtasia 2018)

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Joe Morgan

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What exactly do you think you're missing?
Camtasia introduced 60fps editing in June 2018.

19 June, 2018: Camtasia (Windows) 2018.0.0

  • New Library - Save frequently used assets, effects, and media.
  • Theming - Create themes with colors and fonts and apply to assets and effects.
  • Additional customizable and stock video assets.
  • 60 fps video import, editing, and production.
  • Editor performance improvements for preview playback and timeline edits.
  • Production engine improvements for faster export.
  • New Behaviors (Explode and Fly In).
  • Fixed crash when SCORM selected with production preset.
  • Fixed clip speed not working with decimals in German.
  • Fixed incorrect color when annotation saved to library.
  • Fixed issue with parsing file names for batch production.
  • Other Bug fixes and improvements.
Brooks is referring to adding 60fps "Recording Functionality"to the Mac platform as a beta build, or something to that effect.Re read it yourself.


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Joe Morgan

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It's possible to set the recorder to 60 fps manually.But it doesn't actually support it. Results will vary. I have a good strong computer.Tried it with a video game, and the results were pretty bad.The video even tracked backward at spots.Froze, and was just flat out unusable.

Screen recordings drop frames.This is extremely difficult to detect  if the screen is relatively static.

So yeah, the recorder can record at higher frame rates. But not officially, consistently,or recommended.

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Got it.  Officially , at least on the Windows platform, it can.  However, there are known issues with being able to consistently produce correctly rendered output.

And, yes, I agree it would be difficult without something like FRAPS or other above-average toolset/skillset to notice if occasional frames were being dropped.