Add image paste (from clipboard) support to Camtasia (Windows)

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  • Updated 11 months ago
Currently you are not able to paste an image (from Windows clipboard) directly into Camtasia (neither Media Bin, Library nor the timeline).

Camtasia would benefit from this, as some users' workflow include e.g. editing images in various applications, and then copy-pasting them directly into the target application (this saves time to export the image to a file, and import it into Camtasia).
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gynvael

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Posted 2 years ago

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gynvael

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I'll note that even various web applications have support for pasting images, e.g. Google Docs or some chat applications :)
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kayakman, Champion

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you can do this with Snagit; it can be set to automatically send a new capture to the Camtasia media bin
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gynvael

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@kayakman
Are you seriously suggesting making screenshots of canvases in image editing software?
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kayakman, Champion

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I'm not sure I understand your concern?

Snagit is a screen capture app; it can simply grab whatever screen area you set [with its area tool] and stick it into the media bin

Camtasia requires an actual file [in your case, an image] in order for the project to reference it; Snagit will have you give each new screen capture a name before adding it to the media bin [or it can be configured to do so automatically]

my intention here was not to make a big deal of this; maybe download and try the free Snagit 30 day demo off the TechSmith web site, and give it a try?
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gynvael

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@kayakman
I don't think a screen capture tool is the way to go in case of wanting to quickly transfer an image from an image editing tool (think: Photoshop, GIMP, or smaller apps like Irfan View, which, while being a viewing app, also allows to do some basic editing). There are basically three reasons why I think it's not the right tool:

  1. In case the image is smaller than the screen, you have to manually select the part for the screen you want to capture in the tool. Capturing the whole screen or the window is not the same as capturing only the canvas, as it's excessive and requires cropping later on. The process of pixel-perfect selecting the image itself (be it in snagit or later in camtasia) is cumbersome and slow, especially on high-DPI monitors (where you have to be super precise with the mouse).
    In comparison, you could do: ctrl+a (select all), ctrl+c (copy) in the app instead, and paste in Camtasia - a lot faster.

  2. In case the image is larger than the screen (think: 4K UHD on a Full HD display) then screenshoting the canvas requires scrolling, which is again, slow/cumbersome to do.
    Actually even if the image is slightly smaller than screen size you would still have to go to a full-screen display first in order to capture it (due to toolbars/menus obfuscating parts of the screen).
    In comparison, you could do: ctrl+a (select all), ctrl+c (copy) in the app instead, and paste in Camtasia - a lot faster.

  3. In some cases image editors display additional guidelines/rulers/helper shapes on the canvas, which are there to help the user, but aren't part of the image itself. Using a screenshot application captures these as well, while the aforementioned ctrl+a, ctrl+c captures only the image data.
Please note that I'm not talking about screenshot in my idea - SnagIt sounds like a decent solution for that - but about getting an image from an image editor to Camtasia without exporting it to a file.
That said, please note that the idea I've described would still allow the user to e.g. use the built-in screen capture tools in Windows (I mean both printscreen & alt+printscreen shortcuts, and  the SnippingTool.exe hidden within the C:\Windows\system32\ directory) with Camtasia in a more efficient way (or any other tool the user chooses - please note that not everyone sees the need to buy a 50 EUR application to only use its most basic features, that actually area already in Windows anyway).

Ad file requirements:
I realize that, but nothing stops Camtasia from dumping the clipboard content on disk to a PNG file (Camtasia uses libpng anyway) and referencing it in the project.


Anyway, since this is an Idea thread, and not a "please help me find a workaround thread", let me ask you a different question:
Do you think pasting images directly from the clipboard into Camtasia is a good or bad idea?
(Edited)
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kayakman, Champion

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it is a functionality that I'd probably never use myself, since Snagit serves my needs so well
(Edited)
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gynvael

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I'm happy for you :)
My workflow would benefit from the described feature though, thus this Idea.
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Marko

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From my side, I could create a folder in my library and drag an image file from Windows Explorer to that folder.
Therefore, with two monitors(1 for File Explorer and the other for Camtasia) it's easier.
(Edited)
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gynvael

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What file? The whole idea is about not having to create a file, but pasting the image directly from the clipboard.
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Marko

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Ok. I understand your Idea. I thought you were talking about an image file  you open from an application and wanted to paste it to Camtasia.
It would be almost the same steps if you just drag the same image file from File Explorer instead of open and copy/paste.
Anyway it's a good idea !
(Edited)
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Dubie

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I can understand you wanting to save some steps but it would be scenario that would never be included in my workflow. Maybe if I was just playing around but never on a actual project.

IMHO doing a copy/paste of a image and not backing up that image is a disaster in the making.
Not backing up every step of a project is a bad habit not to be practiced.

You spend some time editing your image, copy and paste it into Camtasia, and **CRASH**  your computer goes awol. Now what? How much time have I saved having to start over reediting that image?

Oh that won't happen to you? Ok

To each their own,  but is this a good workflow shortcut or a practice of a bad habit. 

Just my 2 cents worth.

Dubie:)

(Edited)
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gynvael

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@Dubie
You're confusing saving with exporting.

Image editors like Photoshop or GIMP save projects in their own file format (.psd or .xcf respectfully). File formats like these are not supported by Camtasia (there is no reason why they should be supported to be honest), therefore you need to take an additional step of exporting the image (i.e. rendering the file to a PNG or JPEG file).

The copy-pasting method this Idea thread is about, is not about not having to save the image (I fully agree with you that that would be risky), but not having to export the image to a file where just a copy-paste would do.
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Rick Stone

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I could easily see the benefit in this. Although, I do disagree just a fuzz with the bit about SnagIt not really being an image editing tool. I regularly edit images using SnagIt. And especially since the new changes to version 13! Many tasks that formerly required opening photoshop or other image editor to achieve are now a snap right there in SnagIt. Such as removing an element and replacing it with the background.

One of my favorite composition techniques is to use PowerPoint to assemble images. I then present the slide and screen cap it. Of course, this opens SnagIt. From SnagIt I am then able to click the Share button and send the image over to Camtasia. But the issue here is that it first prompts me to save the image and give it a file name. But once I do that it then is transported neatly to Camtasia and is placed in the Media bin as well as on the Timeline.

Knowing how Camtasia works I know that it relies on establishing links to the media files. So I could see where it could get confusing for Camtasia to have a file appear but have no link to the actual media on the hard drive. But it doesn't seem too far fetched to see it allow pasting and saving from Camtasia.

I do realize that in any situation we are likely going to have to save the file using a file name, but I could easily see where if one were in a bit of a hurry, this could be a decent workflow. Merrily working along and pasting and editing. Then when you perform a save of the project, being prompted to save and name the pasted images.

Happy Sunday all... Rick :)
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gynvael

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@Rick
Hmmm, I don't think anyone implied that "SnagIt" is not an image editor in this thread :)

Anyway, I don't think naming a file would be a problem - if the user decides it's not worth saving the file to disk, then the name can probably be generic, i.e. either random (a3J1ksWF.png), related to the project (MyProjectImage012.png) or clipboard (CliboardImage001.png).
A prompt for choosing a name might not be needed in such case.

Happy Sunday ;)
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Joe Morgan

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Camtasia, like all video editing programs these days. Is a non-destructive editor.

In short, it relies on a saved image or video file for editing. The editor can change the color properties, etc. and so forth, of the image or video without damaging the original file.

That's why you cannot copy and paste an image that  exists strictly on the clipboard.

Regards,Joe
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Joe Morgan

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It's not that Techsmith cannot program Camtasia to do this.It's the other considerations, like... In your own words
As for "when", my personal opinion is "at the moment of pasting the image".
There are some other things to figure out to, e.g. what should happen to the image if it's removed from the media bin, or if the project is never saved after the image has been pasted (to play it safe 'keep the image on disk' is probably the way to go anyway).

All you really gotta do is save the image yourself. Then Import it into Camtasia. This doesn't require a lot of steps.

 If you need to paste a  lot of images from the clipboard on a regular basis. I suggest you find another approach to your workflow. Paste a crap load of images  into a program that allows you to batch save them for use in Camtasia.
 
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gynvael

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@Joe
Seriously these considerations are simple implementation details, nothing that will scare programmers working for TechSmith. I don't understand why you're so worried about them.

Please note that you're suggesting workarounds (which I do have to use right now) for a simple feature that will take up to two days for a programmer to implement and test.

In the end there will be no need for workarounds you describe if this feature would be implemented.

Also, there is nothing wrong with my workflow - it works well with many other applications I use (including web applications like Google Slides). I understand that your workflow is different, but that doesn't mean there is something wrong with the way I prefer to do things (in the end it is personal preference).
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Joe Morgan

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No, I'm not worried about the TechSmith programmers.

 
(Edited)
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gynvael

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Oh, that explains why I wasn't able to find outside stroke yesterday...
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gynvael

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Actually I think I found the answer to where the images should be stored, as there is a precedence in the form of "Record" function in Camtasia, which stores the recorded videos in %USERPROFILE%\Documents\Camtasia Studio\. The name is pretty generic too: "Rec MM-DD-YY N.ext", where N is a number (1, 2, 3...).
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wayne

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Save the image, then just drag and drop the image into the projects timeline.
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gynvael

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You've described a workaround, one which is an anti-example used in this thread.
That's exactly what many applications allow one to avoid by supporting pasting image data from the clipboard.
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kgt1722

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My work is usually on a Mac. I Cut and paste from PowerPoint to Camtasia all the time. It’s awesome. Recently, however, I downgraded to a windows machine and I’m horrified to find out that the windows version does not support cutting and pasting from powerpoint to Camtasia. This windows machine will promptly be going back to the vendor.
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Fabrizio Camuso

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I support gynvael request. I often include cliparts found by google search and I  would greatly appreciate simple copy/paste without the save step (Camtasia should do this step in background form me, solved!).

Come on: we are speaking of a very very basic feature all apps support!