However, Camtasia is a pixel based editor. And vector graphics are not based on pixels. There are vector based elements from within the program. Like text, callouts and some library assets. You can rescale them through animation. And they will constantly re-rasterize, to maintain that flawless look.
This is handled through specific coding from within the program itself. Camtasia recognizes industry standard elements such as text. Callouts created and developed by TechSmith. I suppose elements like cursor affects may be vector based as well? I’m really not geeky or nerdy enough to know these things.
Handcrafted and downloaded graphics created elsewhere, do not fit into the above categories. Suggesting you need an entirely new way to decode this information.
Case in point... Adobe’s Premier Pro is in the same boat. How does a world-class Hollywood style video editor overcome this problem?
Answer?... Adobe’s After Effects..... Adobe’s After Effects is a vector based editor. You can import graphics into the program. Broken up into layers, in the same way they were created. Or flattened into a single image. Animate the layers/and or single image. And create great-looking titles, special-effects or whatever it is you’re after.
Then, through the process of dynamic link. You can share this with Premier Pro, updating your edits dynamically and immediately between the two programs. Without having to move files from one program to the other because they are linked dynamically. It’s a pretty slick feature. With any update being made and saved in After Effects. Appearing immediately in Premier Pro, when you hit the play button.
Bottom line, pixel based editors solve everything based on square pixels. While Vectors exist in mathematical space and are not based on squares. They need a vector based program to rescale them properly.
I’m not trying to rain on your parade. I’m just trying to bring some perspective to what it might entail.
You can way the odds of Camtasia implementing this for yourself.