I am officially requesting Camtasia update their software to support any all major framerates (23.98fps, 25fps, 29.98fps, 30fps, 60fps & higher) while editing & keep up with the video editing standards of other software's. It is annoying that I have to render at 30fps instead of using the original framerate of the video as the quality decreases this way & frame blurs occur etc.
Here’s why. TechSmith added 60fps timeline editing to Camtasia 2018. The Recorder doesn’t officially support 60fps recording. Which leaves you pretty much to importing 60fps media from other sources.
Well, I have a Nvidia Graphics Card. If I don’t disable it.60fps footage from my Nikon DSLR and Shadow recordings are washed out in the canvas area and rendered vides as well. Essentially making the most popular line of graphics card on the market “USELESS” thanks to the addition of 60fps editing. Working with the timeline at 30fps doesn’t make the footage look any better
My card works without issues in Camtasia 8 which is becoming quite dated and Camtasia 9. Yet broken in the newest version???
If they were to introduce even more timeline frame rates. I hate to think what would go wrong?
They only seem to care that. trec recording works. Because there unaffected. So what? There 30fps?
Here’s what those washed out videos look like. Yes, I’ve been in contact with support. “More than Once”. It’s quite inexcusable from my perspective, after 10 months, there’s no sign the needles moving towards a fix or it will be resolved. This should have been fixed Last Year!
At this point, perhaps TechSmith needs to decide whether Camtasia is going to become a full video editor (in which case it currently falls short in features but excels in simplicity) or back off and return to screen captures. I think that increased editing and output flexibility would help (choosing VBR vs CBR, data rate, etc.). In addition, Camtasia no longer supports as many input or output formats (e.g. Sony camera HD video must be pre-processed for Camtasia but not for other editors, and we're still waiting for the grand return of MP3).
I've got better things to do than covert my footage to a format Camtasia likes with HandBrake or any other program.
TechSmith has a habit of letting some bugs go forever.The one I'm referring to, seems to have made the list.
As advertised, 2018 introduced faster rendering utilizing the graphics card.
Not if can't use my Nvidia graphics card.Not when the project contains footage from a Nikon DSLR Camera,ShadowPlay Recordings,and other forms of media.
The media doesn't have to be 60fps. 30fps is washed out as well.
And bonus, timeline playback will no longer have the benefit of graphics card acceleration.Not if you've disabled the card.
I don't normally take a stance against ideas. So I'll even vote for this one.
However, Camtasia 2019 is coming. Yet 2018 is still broken, which means no maintenance updates for 2018 after 2019's release.
Leaving 2018 broken for eternity for a lot Nvidia card owners.And that's just wrong.
No video software in the world works with 23.98, 25, 29.98, 30 & 60 frame rates SIMULTANEOUSLY, None.
SW can suck in 23.98, 25, 29.98, 30 frames but MUST spit out only one, presumably 30 fps.
Or SW can suck in 23.98, 25, 29.98, 30, 60 fps but MUST spit out only one, presumably 60 fps.
Camtasia is computer software so it WILL RENDER at a computer video frame rates, 30 & 60 fps dictated by the video card's driver.
So, exactly what are you working with, and what are you trying to create?
For the record, editing at 24 / 25 FPS are on the backlog--I will work hard to get it done as soon as possible, but cannot guarantee a timeline (I want them too). We are not planning to support drop-frame editing frame rates (only useful if you are producing for old school NTSC TV broadcast). In the future we may consider adding frame rates higher than 60 FPS if there is significant demand and adequate performance.
The move to 60 FPS editing in Camtasia is not the cause of the rendering bugs Joe is describing / showing. Over the last two years a major rewrite of the underlying decoding and rendering engine used by Camtasia has been underway. There's a dedicated team working on that engine. The goal is to tap into the huge advances that GPU technology has made over the last 15 years, move onto a modern AV stack provide by the OS and create a performant cross-platform rendering engine for Camtasia. A cross platform rendering engine will allow us to create user facing features more quickly and consistently. The changes in how the engine decodes video moves Camtasia to a much newer low-level technology stack provided by the OS. We are slowly rolling out pieces of this new engine over several years. Phase one saw us adding this new decoding stack and additional GPU accelerated rendering in Camtasia 2018 on Windows.
Joe is running into a bug based on specific hardware and video sources that we have not been able to duplicate internally until recently. We now have a machine where we can duplicate this and the rendering team assures me they are working on a fix. Turns out specific hardware GPU / decoding stack / source footage bugs are gnarly to diagnose and fix. We are working on it. My apologies. You can still fallback to software rendering mode in 2018 using app preferences which should behave exactly as Camtasia 9 does, and you should be able to edit at 60 FPS, but with no GPU acceleration.
Hope this helps everyone understand where we are at.
Camtasia Technical Product Manager
Mobile Technical Product Manager