Frustration with library asset exportation

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Are there plans to improve the exporting of library assets? Doing this is a pain since I constantly get the dialog that a file is missing do you want to find it.
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  • frustrated

Posted 9 years ago

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kayakman, Champion

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I now export all my projects [in Library as sequence assets] as Libzips; that process works perfectly, and I do not get the "find missing file?" dialogs.

Have you deleted/moved any project sorce files before executing the export function?

If even one sorce file is affected that was used in the project sent to Library, you'll get the dialog for each file that is referenced in the .assetproj
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I am constantly archiving my project files off my computer so files get all mixed up. I have a list of older library asset files that I can't delete as well. I don't use CS as much as I use to so I have probably missed some steps along the way.
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kayakman, Champion

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The Library can [in my experience] become corrupt; but that is easy to fix.

I assume you have assets in the Library [as listed in Library tab]; if so, have you successfully exported all of them as libzips; are the libzips in a safe folder somewhere?

If all the assets you want to keep are safely exported, then navigate to the folder containing the Library folder. On Vista, it is probably located at ...
C:\ProgramData\TechSmith\Camtasia Studio

[Not sure where it is on other operating systems.]

With CS closed, rename the library folder to something [like xLibrary] just in case.

Open CS; a new, clean Library should be automatically created.

Import any assets as appropriate.

If the new Library works out, delete the old, renamed Library folder.

FYI, if the Library gets corrupted with just a few assets that will not delete, you can ID the correct Library folder by right clicking the asset and looking at its properties; note the name.

That folder in the Library folder is that asset and its files.

Files in the asset folder are similar to files in any project, just like you get when you unzip a zipped project archive.

I have had cases where an asset refused to load onto timeline from the Library list. To recover that project, locate that folder in the Library folder, copy the folder, and save to a convienent folder elsewhere [leaving the Library folder intact.

In the copied asset folder, rename the .assetproj file to .camproj; you now have a clone of the original project; you should be able to open that .camproj just like any other .camproj, and proceed accordingly.

I have also had instances where a project refused to save to Library. Fix is to zip that project instead, then, in a new instance of CS, import that zipped project, then send it to Library; usually works OK.

Sometimes the Library collects asset folders after those assets have been deleted in the Library UI. Fix is to just delete those asset folders in the Library folder.

I find that keeping Library relatively clean [not too many assets] works best.

As a best practice, it is a good idea to test import any important exported assets before you delete them from Library. On rare occasions, I've had exported sequence assets refuse to reimport. Fix is to rename a copy of the exported .libzip to .zip, and extract the files. Change the .assetproj to .camproj, and you should be good to go. I've had to round trip some exported assets into CS, then again to Library, the exported again, to clean them up so they will import again.

No idea what causes these problems.

Personally, I use Library constantly, and, overall, have had excellent with it.
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Kari Bulkley

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This is something we are considering for upcoming releases. We know there are lots of possibilities with the Library and what we have currently is our first iteration.

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John S. Richards

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Sub-Folders in the Library will help lot.
The current Library can become unwieldy & far too long requiring a lot of vertical scrolling.
Allowing Library Master Folders & Sub-Folders, will reduce user friction with the way the Library currently is designed. Hope to see this soon.

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