How do I get a Wav file into Camtasia 8?

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I found a couple of nice audio options to add to a Camtasia file - But I have version 8 and it isn't an acceptable file type.  Any pointers on the best way - simple way to convert? 
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Michaelich

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Posted 9 months ago

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kayakman, Champion

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WAV audio files work just fine in CS8

they should be encoded at 44,100 khz; higher might not work
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Timbre4, Champion

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Hello,

All of my narrations have been WAV files in Camtasia since version 2 so this shouldn't be a problem.

1: Click on Import Media; 2: Browse to your WAV file; highlight it and click Open. 3: This adds it to your media bin. Then simply drag it onto a track in the timeline.

If the WAV file is not being accepted, something is goofy spec-wise or corrupt about that file. Try to import a different file as a test. I still have v8.6 on another PC so I'll grab the screen.

(Edited)
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rg

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Two notes -- and I learned both of these the hard way:
(1) 48kHz sampled WAV files will import, but if there is any overmodulation they will sound very crunchy.
(2) Some WAV files are non-standard in some way, and you have to convert them into a standard WAV file (e.g. via a program like Bigasoft). I noticed this with files created using Garage Band and with some WAV files that Adobe Premiere exported. I do not know what the parameters were which made these files nonstandard -- only that neither Roxio nor Camtasia could play them even though they played within Windows Media Player. After conversion -- which was nondestructive BTW -- both worked fine in Camtasia 8.
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Michaelich

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Appreciate the responses - but I still get an error message - I've tried several wav files from the same source - the source being the place we want to use.   Error message states - "Cannot load file.  It is either unsupported media type or required codecs are not found"  

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kayakman, Champion

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open the WAV files in free Audacity, and export them as 44,100 wav; use in project; does that work?
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Michaelich

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Actually.  A colleague assisted me with this.  My quick fix is to  drop the wav file into my Adobe Media Encoder, which I have, and converted to an mp3 44,100 which is working for me.  I just hadn't had the occasion to use it as of yet.   
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rg

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I recommend against converting to MP3; export from Audacity as a new WAV file at 44.1kHz and you will not end up introducing new audio artifacts.

MP3 is -- by definition (literally, in how it is defined) -- a lower resolution than WAV.  This means that if you make an MP3 file you are "degrading" the audio; when you output from Camtasia you will alter the audio yet again.

If a file appears to be nonstandard, changing how it is "wrapped" is often the best solution.  To minimize audio or video problems resulting from re-encoding a data stream, the best practice is to make a nondestructive re-packaging of the source file.

In other words, using a program that re-"wraps" the audio without changing it will always be superior to using a program that re-encodes the audio into a different format.  Not long ago I had to do this with some MOV files that arrived from an older Sony XD camera -- basically, I had to re-wrap them so that they were more "acceptable" to Camtasia.  They still said they were MOV files, but now they opened up.
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Michaelich

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Appreciate those pointers.


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erip982

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Just a comment but why would you want to import a .wav file instead of converting to an mp3? The file size advantage you gain by converting to mp3 will make manipulating/previewing your project much easier. If you convert in audacity as suggested previously, make sure you choose a variable bit rate, not fixed. If its quality you are interested in, an mp3 can be converted from .wav in 320 bit rate - but really 160 or less should be fine. 
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Rick Stone

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Out of curiosity, why are you recommending the variable bit rate? I'm no audio expert, but it seems I've seen elsewhere in this forum that variable bit rates cause issues when trying to synchronize videos and what is recommended is a constant bit rate.

But hey ho, I learn new things every day.

Cheers... Rick :)
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Timbre4, Champion

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I had the same thought.
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rg

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Why import a WAV file?  It is higher quality than an MP3 made from the WAV file., so you end up retaining audio fidelity better, until that final output.

Similarly, why do a variably bit rate?  Constant bit rate is superior if you want to ensure quality and avoid introducing errors.  CBR takes up more space and -- in a streaming environment places a greater demand on the connection.  But inside the editing system or running from a DVD, CBR typically will be more reliable than VBR.
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Solodeji

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I do not know what the parameters were which made these files nonstandard -- only that neither Roxio nor Camtasia could play them even though they played within Windows Media Player...
(Edited)
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rg

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I had the same situation, and I used the inexpensive Bigasoft converter when I received nonstandard WAV files.  It re-packaged the WAV files with no quality degradation and Camtasia (and Roxio!) both played them perfectly after conversion.
(Edited)
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PeterT

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Frustrating that it doesn'tfully  support wav files.
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Timbre4, Champion

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Based on what variation you found it doesn’t handle?
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rg

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Personally, my experience with non-playing WAV files involved ones originating in Garage Band and Adobe Premier.  I don't think I ever determined what the parameters were which made these files unplayable in Roxio nor Camtasia (even though they played within Windows Media Player) -- although I suspect that it may have involved 16-bit versus 32-bit float WAV.
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Rick Stone

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One thing I learned kind of by accident a few years back is that a WAV isn't a WAV isn't a WAV. I had always thought the WAV format was kind of a universal format. Then again, I'm not all that "into" assorted formats and CODECs and suchlike.

But I had heard tales of Adobe Captivate not working with specific WAV files. (Last I heard, Captivate only worked with WAV and MP3 files) So upon attempting to add some WAV files, Captivate would refuse and toss up an error.

Then one day I happened upon one such WAV myself. And after looking at it, the WAV actually had MP3 encoding! I had no idea that was even possible.
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rg

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That's why there's money to be made in media file inspector kinds of programs like Catalyst Browse -- they show the container, the content format, and all of the related details.  Sony professional camera video looks like a basic vanilla MOV file -- but isn't.  This stuff amazes, mystifies and dismays me.  I long for the days of NTSC vs PAL vs SECAM -- how simple!
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rg

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If by "fully support" you mean every possible variation of a WAV file, then yes -- it doesn't.  But every software program has limitations -- for example, I could name 1 or 2 professional-grade systems that don't support every possible variation of MOV files (including some standards that have been around for a long time).  If you open the WAV file in Audacity you can re-output the file for import into Camtasia v8.6 with no loss.  I do it all the time, and have even grown comfortable with Audacity instead of using a converter like Bigasoft.
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Rick Stone

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Depending on your version of Windows, you may even be able to open such a WAV using the Windows Sound Recorder and simply perform a save from it to make it work.
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rg

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Reminds me of the time I had hired a company to program an interactive booth.  They used Macromedia Director back in those days, and one sound used in the interactive program was a phone ring upon touching/clicking a phone icon.  The sound volume on the phone was too low, and the programmer didn't want to fix it because (he explained) it would take him 8 hours to go through every instance and raise the playback for the phone SFX without increasing overall program volume.  I reached over, opened the source file in Windows SoundRec, increased volume 25%, saved it, and waited for the response.
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