How to add a bigger than canvas image without it becoming blurry in Camtasia?

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I'm working on a how-to video where I have step-by-step illustrations next to a video. The image with illustrations is narrow but very tall (thousands of pixels).

When I add the image to a track, it's automatically resized to fit the canvas (i.e. it becomes very small). If I resize it by dragging from the corner the image is blurry and cannot be used.

Is there a way to maintain the original size of the image? During the video, I would like move the big image to always show the illustrations that are relevant to the action in the video.

Thanks!
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rauno.tolonen

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Posted 2 years ago

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kayakman, Champion

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when working with images on the timeline, best quality will be obtained if the image is resized first, out side of Camtasia, to fit within the canvas dimensions, then used on the timeline

example ...

I do a lot of work with photos; they usually have a native dimension of 4752x3168 [aspect of 1.5 to 1]

I've found that best video quality is obtained if the photos are resized to 1620x1080 before importing into Camtasia; I then use editing dimensions of 1920x1080 [1080P HD] to make the video production

I use Adobe Lightroom to resize my photos; I use Snagit to similarly resiize images
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rauno.tolonen

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Thanks. This works but is cumbersome. See below.

As a workaround I'm now cutting the large image into multiple images that are each 1080px high (my video is 1080p). 

This solves my problem but is awkward and requires multiple extra steps. 

If I only could have the large image in Camtasia and slide it up to show the relevant section. 
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Joe Morgan

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Hello rauno.tolonen, There is a way to string the images together.

Follow the instructions I outlined in this forum question. Read through all of the responses I posted. If you need any further clarification just ask.
https://feedback.techsmith.com/techsmith/topics/zooming-into-large-image-getting-loss-of-resolution

Regards,Joe
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rauno.tolonen

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Thanks. I can make this one work, but it ends up being more work than dividing the original image file into multiple 1080px images. 

I'm making one video every day and taking a big original image and dividing it into 5-10 smaller images that I can use in the video ends up being quite a bit of an effort.

But thanks for clarifying what can and cannot be done. I wish Camtasia would support larger images.
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D

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Having the same problem. Had thought of the same workaround (cutting my image up into many images, but it will be a lot more work.) My particular need is to let a long text scroll from bottom to top of screen as the sound rolls.
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Joe Morgan

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For text you can use a Legacy Callout. You can copy and paste any text you want into the callout using Ctrl +C to Copy and Ctrl +V to Paste.
Legacy callouts let you chose the font size. Font size doesn't change when you resize the callout. So you can make a nice tall callout that is several thousand pixels high if needed.
Just drag it to the bottom out and animate it to scroll upward.


Regards,Joe
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D

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Thank you for the idea about the text. That would work for most situations but I have a line of one language, then a line of another language with the two texts aligned. I do that in word, then make a pdf and I'm trying to show an image of the pdf. So I really need to bring in the image.
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Daniela

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Have you dragged the corners of the image to get its original size or did you change the image size in the properties pane? I have found, that the latter produces less blurriness. When I set the image size to 100% in the properties pane, for me, the image is not blurry at all. 
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D

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Thank you Daniela,This helped me determine that my problem must be elsewhere. Indeed, on the properties pane (which I had never noticed before) I can see that my image comes in at something line 20% I blow it up to 80% to fill the screen, but the resulting video shows the letters pixellated. It is readable, no problem, but I wish I could results that are similar to my original image. I tried fiddling with the settings when I create the video, going up to 100 percent quality in spite of the warning that file size will be very large, but that did not help. Perhaps I am facing a limitation with conversion to video using Camtasia?
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D

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OK - problem is gone. After Daniela helped me find the properties pane, I realize that I was wrong when I thought that the image was somhow being modified (shrunk) upon import. The only problem left was in my head - If I produce for the youtube size and then blow it up to full-size when I replay it, it is normal to get some pixellization
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kayakman, Champion

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D

Do you have Snagit?

If so, perhaps also try this approach ...

How To Use Scrolling Snagit Capture As Vertically Scrolled Text In Camtasia Project
http://www.screencast.com/t/4y9z6i5ozhNX
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D

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Kayakman's video above shows how to do it, but I don't get the same behavior. To see where it goes wrong for me, play his video to the 59 second mark. At 59 seconds, he will bring in his image. Notice the scaling in the top right hand corner of the screen is shown as being 18%. So when he scales UP to 100%, no problem.

This is not what happens when I bring my image in. When I bring my image in, I believe that I come in at 100% because any attempt to do a close up of the top of the image so that the words are legible seems to blow up the image and make it fuzzy. (I am starting with an image that is 1570 pixels wide and 6000 images high.)
Perhaps I need a different version of Camtasia - I have Camtasia studio 8 on a Windows 10 machine. On my screen, I do not see the scale controls on the right that I see in kayakman's video.

To resume what seems to be happening: when I bring in my image, Camtasia seems to be taking a screenshot of it. And when I work with scaling or doing a close up, I'm working with the screenshot and not with the original image.

Another difference I see: Kayakman is able to drag directly to the timeline, which I cannot do. When I open windows explorer and navigate to my png file and try to drag it directly to the timeline, it looks as if it will work because the mouse becomes a little white square on the timeline, but when I release, the image has not been transferred. So I am dragging into the clipbin and then dragging from the clip bin to the time line.
(Edited)
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D

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OK - problem is gone. After Daniela helped me find the properties pane, I realize that I was wrong when I thought that the image was somhow being modified (shrunk) upon import. The only problem left was in my head - If I produce for the youtube size and then blow it up to full-size when I replay it, it is normal to get some pixellization