New User Questions, re: Snagit Editor

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  • Updated 4 months ago
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Hi, I'm just one day in, but I managed to find and import Music Stamps. (Notes & Symbols) Just what I wanted, BUT:
1. There seems no way to change the BLACK color at all. The only thing I CAN do is add any color I want to the stamp's Shadow property.  Gee, I'd like to be able to change the main black color. Any ideas?
2. I LOVE that I can nudge and adjust those stamps. I'd like to know if there is a very QUICK One-button incrementally numbered SAVE AS command, that would just let me nudge/tweak and re-shape then SAVE so that I can quickly build sequential animation files using those Saved frames.
3. I cannot figure this one out: is there a way to Save a Snaggit Editor "Project" as a work-in-progress, so that I can re-visit it and modify it after working on a different "Project"?
I see there are a wide variety of File formats i can save.... is there a Snaggit project Save?
4. Effects has a Tool called Color Replacement, which seems to allow changing an existing color to one I can pick, but I cannot get it to work on my Music Stamp... "Apply" does nothing...what gives?

Thanks for any thoughts.... really enjoy using Editor as a 2D animation creator.
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WJR

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Posted 4 months ago

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Paul

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Welcome!

1  Stamps differ from other SnagIt objects.  Because they can come from anywhere they use a universal and not easily edited file format of pdf whereas all the native objects use an internal format which allows their properties to be manipulated.

2. Saving is automatic.  Every image you manipulate is added to the library automatically.  If you want to take a worked image , save it as and tweal it, the quickest solution is to right click the item in the tray and select "duplicate," although you could also do File > Save As and use a .snag file type.

3. See 2

4. See1
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WJR

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Thank you, Paul.

Re:?1&4 Stamps, with “not easily” it sounds like you may have tried itt at some point....
If it is possible to “pre-treat” the color of stamps with 3rd party-ware, can say Gimp2 do it? (I don’t have any Adobe license-ware)

Re: 2 Saves. I will look for the .snag option and try it out. Ultimately, I specifically want to generate say, 30 incrementally numbered PNG wiith Alpha files “automatically” and not have to interact too much with the Editor dialogs beyond the initial “Save As” ... hey wait?—-

Question: Should I be using “Export” function instead of “Save As” or “Sace” to allow that Incremental tweaking to .png format while keeping my tweak-able .snag ready as “in play” for further work?

If not, can I batch convert a bunch of .snag files
to .png?
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Paul

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Stamps are PDF files so the easiest thing to do if you want to tweak them is put one on a blank SnagIt canvas, screenshot it using  Snagit.  Now you have an editable PNG.  Make your changes then save it as a pdf file and import it to the stamps library.

I get what you're trying to do..  You could save each item as a tng and then again as a .snag but that's a PITA and there's an easier way.

Assuming your target app supports it, you drag any item from the tray directly onto you target.  When you do that SnagIt creates a temporary png file that gets placed in your target.  It isn't saved anywhere else, so you have no permanent record of it but you can always create another wehn you need it because you have the original file in the library.  This way you never need to save things, except when you come across an app that won't support drag and drop (they are becoming more and more rare.)

So how do you find things?  The Library is ordered by date stamped virtual folders.  Plus you can add tags to your item for e.g. the Project Name.  You can then view library items by tag.
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WJR

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Hi Paul, Thanks for PDF tip. I'll try it.

I looked at EXPORT function and actually see it is a batch processor, and also looked at Editor prefs. I wanted to see where those Duplicate .snags were placed. I changed the DATASTORE directory to a Test Folder on a spare drive. In Export I was able to batch import them with their wonky alpha-numeric names.snag and generate custom-named sequential .pngs. But I am not sure at this point if what I did maintains the sequential nature of my original Duplicates....  but that duplicate button sure was fast, so I do  like it.
Or does the Duplicate file also get sent elsewhere, and with a more normal file name?

As for your other suggestion, I need to Import all my completed .pngs en masse into a traditional video editing program looking for sequential files, so I don't think that idea applies.

All I really want is a SAVE button that defaults to Last location & Name but appending a higher sequential value, without asking each time if I want to "Overwrite existing...?".  Is that an option?

I can't answer your last question...yet. I just want to succeed first with a
.pmg output "workflow". I think I am basically there with the above method, except that lingering feeling that I'm missing a far easier method.

...then I can relax and start learning more, but in general. I like it all so far.
(Edited)
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Paul

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The duplicate is added to the library as if it was a separate item you had captured.  The duplicate will be in the same format as the original, so if you dupe a png the copy will be a png etc

If you save tan new capture to a location as a png, Snagit will supply a date and time stamp to the file:



Once you have saved it, any subsequent changes can be saved to that exported file by doing another save.

If you the do Save As,  the previous time stamped name will be offered up and you can increment it manually.

But SnagIt isn't handing any of that.  It's standard Windows functionality

My question was rhetorical.  I was anticipating what you might ask :)
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WJR

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OK, based on all that, I will stick with my Datastore method if I can confirm the files in Import order stay that way as they get processed....
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WJR

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I just tried something that also *may*work but not without extra keystroke combos per frame: Duplicate; Save As (or Save) ; Return. This I did with a .snag loaded in Editor. I see my folder has populated with advancing timestamped .snags, with NO overwrite warning necessary... yeah!


However: in reviewing some of my Duplicated

.snaggs I noticed I get an unpleasant “Review Unsaved Files” action-required box which in my case says “You have 5 unsaved file’s” telling me to review them, “...saving or deleting them individually’


Please let me know if there is a better way to

accomplish my goal....
(Edited)
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Paul

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Without knowing your exact workflow leading up to the 5 unsaved files check it's hard to know what to advise.

The warning is in respect of unsaved png's, since SnagIt cares for the native files by using the library.  If you have duplicated a png but not saved it, or edited a pnf but not saved it, you will get the error message.  It's for your benefit.  Perhaps, if you've been careful to save the things you want saving, as you go, then it's probably safe to choose the discard option 
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WJR

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Thanks for sticking with this, Paul. I am now just zeroing in on Saving tweakable .snag files, knowing I can use batch Export to convert them into sequential .png files.

So with that workflow in mind, I am trying to learn how to avoid unnecessary error messages, which is probably easily done. I know that I can Duplicate my working .snag file and Save it and proceed back into Editor to add a change and then repeat that Dup-Save-Return process.
I’m hoping the Error message about 5 unsaved file’s was related to my other earlier attempts with .pngs. So I’ll check on that at some point and report back.
I know now that I will need to learn more about what the Library is and how best to use it for my animation-creating needs.

Thanks for all your suggestions and replies.