There is a workaround for this, which can be found if you look in the "problem" threads (basically, you cut the image up into smaller chunks and then stitch it back together in Camtasia).
I'm suggesting that it should be possible to place an image at its original size without Camtasia automatically resizing it. This would make it much easier to create and use long scrolling backgrounds.
Thanks!
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Posted 7 months ago
kayakman, Champion
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I've made many dynamic panorama productions where the panorama image [7000x1000] was slowly [in 1 minute] scrolled across a 1920x1080 canvas [animation]
the resulting files [at 12920x1080 MP4] were huge, and basically would not play well in any browser [even locally]; these projects had high bit rates [12000+] due to quality setting; I have not [yet] tested lower bit rate productions [like 3000]
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To Kayakman's point: 14 seconds occupies nearly 50MB (using a 75% quality output).
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So, jmgarroway
All programs have their limitations. 15,600 pixels is getting pretty darn wide.
That's roughly twice as wide as a 8K video.
So for the fun of it I created a 30,000 X 100 pixel PNG. I placed some text on it.
I opened the image in Adobe’s Premier Pro and it worked like a champ.
I opened the image in Adobe’s Premier Elements. It was rescaled to fit the 1920 by 1080 project. Needless to say, scale back up it was extremely blurry and unusable.
I placed the image in Da Vinci Resolve.It crashed the
program every time. I attempted opening it 3 times.
I opened the image in Hit Film. It wasn’t rescaled at all. But it was blurry and unusable.
Then I created a 15,600 pixel by 100 image.
Premier Pro was the only editor that could handle the file as well. I’m sure I could’ve opened it in After Effects. I really didn’t see the point in proving that.
None of the other editors could utilize that 15,000 x 100 image without blurring it.
Da Vinci just crashed "Again"
Bottom line, twice the size of an 8K video is just too large for the average video editor.
Regards Joe
kayakman, Champion
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How To Work With Very Wide Image
http://www.screencast.com/t/cieEvg0LTxIv
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Try that with some smaller text.
Here, here's a 30,000 pixel image with smaller text averaging around 50 pixels high. Open this in Camtasia and tell me how great it looks.
Just right click that sliver down there and download it.

Or don't bother, look at this, here's what you'll get.

Camtasia can work images this large.
But you have to stitch image together if you want clarity.
kayakman, Champion
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Here's a screen shot of your video.The canvas is set to 25% Zoom. It really hides just how bad the text looks.

Here's a magnified view of your pixelated text and blobbed out text outline.

I don't understand why you tell everyone this actually worked.
I created a 25,000 x 1080 image in SnagIt.I used the eyedropper to select similar colors to yours. I guessed at font size and outline size.
Here's that image at 25% canvas zoom just like yours.But my text is actually larger than yours. So it fools the eye into thinking it looks better than it does.

Let's see it at 100% zoom level.

It looks terrible.
So does yours.
kayakman, Champion
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but this thread started with a concern that " ... 15660 ... images" were "horribly blurry"
I haven't found that to necessarily be the case, from, a practical perspective
I suspect you're correct that the result is not good if the image includes small font text; but again, I was just trying to share my experiences from working with photo-based panorama images that were very wide
all this back-and-forth is not worth the effort; from my perspective, I've said what I thought might be helpful; otherwise, Joe, you take it from here
I'll leave this thread with one final observation: when working with a very wide images ...
it seems to help a lot if the image is re-sized, OUT SIDE OF CANTASIA, to width-whatever vs. 1080 high; then, the result seems to scale into the canvas much sharper
again, just my 2 cents worth
have a nice evening
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I cropped my huge panorama "Cropped" not resized. To 15, 660 x 1080. It look terrible in Camtasia.
So I took smaller chunks. 10,000 x 1080. Still not very good.
9,000 x 1080.Soft image, usable but noticeably degraded.
8,000 x 1080.Looks pretty good.
7,000 x 1080. looking pretty good, fine details starting to come through much better.
6,000 x 1080. Still could use some improvement. But not much.
6,000 pixels is miles short of 15,660.
Heres 15, 660 X 1080

And here's 6,000 x 1080. if you look closely at the tree branches.Other fine details.You will see the original image is still a bit sharper. But only the finest of details.

Bottom line, anything 8,000 x 1080 was usable.
Anything larger degraded rapidly.Every additional 1,000 pixels was noticeable worse.
By my standards. Anything above 10,000 x 1080 was unusable.
kayakman, Champion
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Example Use Of Very Wide Image With Small Font Text
http://www.screencast.com/t/A6qXWt0e
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I guess to your eyes, the panoramic image is of an acceptable quality level.
Why is a complete mystery to me. If I rendered a video that looked like the image on the right.I would be looking into what went wrong. And correcting the problem.

kayakman, Champion
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this level of zoom is highly unlikely to be seen by any video viewer, and, if the scene is moving, such imperfection will probably never be noticed at all
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jmgarroway, the original poster. Has a problem with the quality of his images.
rg, has a problem with the quality of his images.
I'll keep this thread in mind when you address video quality in the future.
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I don't see how you can have sharper images and better luck than everyone else does that tries.But if you insist I'm wrong or can't see what's right in front of me, so be it.
Here's my example. Here I have a 21,316 x 3696 pixel panorama I created in Photoshop.
I created a New project in Camtasia. I went with 4K project setting to give Camtasia some breathing room.
An image this large is almost 10MB as a Jpeg. To large to share on this webpage.
However, having two monitors. I can still show demonstrate what's what.
I'll start with the panorama at 9% scale in Camtasia.
The house in the red rectangle will be used as a point of focus.

In this next image,
I have the image scaled to 100% in Camtasia's . The house is very blurry and doesn't look very good.Details are hard to come by.
On the right is a 1920 x 1080 monitor. That same image is open in windows photo viewer. I positioned it as close as I could to match Camtasia's.
You can see fine detail in the original image.It blows away what you see in Camtasia.
Once again,Camtasia fails to import this large image and make it a high quality image.

As I said earlier, Premier Pro is the only software I've tested, that's even up to this task.
It's unfortunate that Camtasia isn't up to the task. But it's predictable. It can't edit 8K video either.
Regards,Joe
kayakman, Champion
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my experiences have shown that a 25% +/- scaling change is the practical limit before too much distortion is encountered
almost all of my very wide image work in Camtasia has involved photo panoramas made from 35mm digital JPG photo images with a native resolution of 3168x4752; the panoramas have been auto-stitched by using either Adobe's Lightroom, or Hugin; Hugin offers flexibility in setting output dimensions; Lightroom just does its own thing
today, I fooled around with a Lightroom panorama that was made from 26 images; at 40089x4096, it was too large for re-scaling within my 25% limit to work well with 1920x1080 project settings
so I opened it in Snagit, and resized the canvas to 40089x1080 [centered], essentially only focusing on the middle strip of the panorama; I then sliced that image up into 10 pieces; 9 at 4000x1080 and 1 at 4089x1080; this gave me the ability to reconstruct the entire image in the canvas by hand stitching them end-to-end; it also gave me a scrolling panorama project that preserved 100% original image quality
hand stitching the 10 separate images in the canvas was very easy, and accomplished in just a few minutes; I've previously constructed images this way that were wider than 80000; the canvas seems to handle them easily
the only tedious part was precisely chopping up the original wide image in Snagit; it has no automatic function to do so; so lots of resizing canvas work; that took the most time
because the issue is basically the need to preserve original image quality, it seems that the ability to import such oversize images, at native resolution, then crop them to match the desired project settings, would solve this problem
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