Set starting point of an object by entering a time in an edit box

  • 3
  • Idea
  • Updated 7 years ago
Archived and Closed

This conversation is no longer open for comments or replies and is no longer visible to community members. The community moderator provided the following reason for archiving: Inactive threads; archiving to prevent necroposing

When right-clicking an object like a callout or an image frame, I can select "Duration" to set the duration in seconds (which weirdly enough is limited to 60 seconds while one can make it longer by dragging the right edge on the time line, but that is already covered in another topic).

There is however no option to manually set the starting point of the clip/callout using an edit dialog. Adding such an edit dialog for the starting point of an object would make precise positioning a lot easier in my opinion.
Photo of ErikT

ErikT

  • 36 Posts
  • 2 Reply Likes

Posted 9 years ago

  • 3
Photo of Mike Curtis

Mike Curtis, Employee

  • 2204 Posts
  • 216 Reply Likes
Hi again Erik,

Keep the feedback coming!
To be clear, are you saying you wish to have the ability to enter in a time stamp, including frame number?
Mike Curtis
User Assistance
Photo of ErikT

ErikT

  • 36 Posts
  • 2 Reply Likes
Hi again Mike,

> Keep the feedback coming!

Oh, I got some more up my sleeve :-)
I'm totally new to video editing, but have 20+ years in writing and using all kinds of software and I keep stumbling into things that make me think: hey, wouldn't this be better/easier done if they ....

You did understand me correctly: I want to right click an object (or multiple objects, see our other discussion) on the time line and then be able to enter a time stamp for the objects to start.

When I have multiple objects on the timeline which should start at the same time, this is pretty hard to do, specially if the objects have a fade in. Dragging an object with fade in places the play head AFTER the fade in making it a bit of a guess where the fade actually starts. Things get even worse when the objects have different fade in durations....

Therefore: let me key in a starting time stamp so I can define EXACTLY when the object(s) become visible.

On a side note: it took me quite long to realize that the number behind the semicolon in the time stamp is NOT a fraction of seconds but a frame number. To be honest, I think that is pretty poor documented and therefore rather confusing. At first I thought it was a bug! I was fiddling around with clip speed, to get a clip of a certain length and was totally confused about it, I wanted the clip to last 2.50 seconds, yet I only could get as far as 2.30 seconds and next it would be 3.00 seconds.... I thought.... After quite some searching through the available documentation I discovered it's a frame counter....

A user setting to show either frame number or "fraction of seconds" in hundredths of seconds would be welcome in my opinion.
Photo of ErikT

ErikT

  • 36 Posts
  • 2 Reply Likes
IN CS 8, this has definitely been improved, now there is some kind of "snapping" and the lines that appear when items are lined up in the time line.

However, I'd still like to have the additional edit box to set a starting point, just like you can set speed and duration.

Equally important (in my opinion) and equally missed: an edit box to set width and height of an object.

Occasionally, this snapping is annoying, by the way. Is there a way to switch it off (temporarily)?
Photo of kayakman

kayakman, Champion

  • 7454 Posts
  • 2571 Reply Likes
hold down the ctl key to disable snapping when moving an object on timeline; also, positioning at max zoom [ctl-F11] makes precision placement easy
Photo of ErikT

ErikT

  • 36 Posts
  • 2 Reply Likes
Thank you for the Ctrl key tip, kayakman.

This conversation is no longer open for comments or replies.