Standard frame rates (15, 25, 30, 50, 60 fps)

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There seems to be a growing request for 60fps support in Camtasia 9. Personally I do not see much benefit in producing 60fps screen recordings at this time, as the videos become much bigger and less suitable for uploading. There really is not much benefit unless you have objects on your screen moving 50+ mph. But I understand that 60fps has pretty much become a standard, even for online videos, and it would be just 'cool' to present your 60fps videos. Technically however, there really is no benefit from trying to boost the quality of your screen recording this way, and producing screen recordings is what Camtasia was designed to do in the first place.

But there is the possibility to set the RECORDER to 60fps or any other frame rate you would like. You could then import this recording to another video editing tool that supports that particular frame rate. So the first thing I would like to see is one or two additional default frame rates both in the recorder and the editor.

While 60fps support is not yet implemented, any frame rate below 30 is. So although I can set this manually, it would be nice to have 25fps as a default option. After all, much of Europe and Asia use the 25fps PAL system. This becomes especially useful if I add footages from a (professional) PAL-system camera. By default, Camtasia uses 30fps which I suppose matches the 29.97fps NTSC-system. Adding 25fps clips to a project will impact those clips as they are automatically converted to 30fps. Other video editors often come with a warning message that the frame rates do not match.

So the idea I would like to offer here is that 25fps will be a default option (possibly along with 50 and 60fps in a future release) and that you can specifically set a default frame rate for a project. A warning message will then be of great help when an imported clip does not match the project's frame rate.

- Frank
producer & editor at Ditrianum
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Frank

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Posted 1 year ago

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KingShoter007

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Fellow Camtasia user here, 60 FPS is the norm for gameplay today. While 30 is alright, 60 is just that much more enjoyable to watch.

Camtasia Studio provides me with a perfect editing environment, which I have to abandon in order to use an editor that can export in 60 FPS. In a way, the lack of 60 FPS is drawing the customers away. TechSmith should add the option as fast as possible imo.

As for the rest, I don't see why not. Setting something as default won't do any harm, and will only benefit the user setting it.
(Edited)
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joseph_m_cutcher

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The frames per second does not increase how long it takes to upload a video. As on adobe, 30 fps and 60 fps videos are the same size. It's the bitrate you set that changes that, but I digress.

The point is, with well made video 60 fps is DRASTICALLY better than 30 fps. For a learning video about some lecture you won't notice a difference, but for gaming it's immediately obvious. To put it simply, 30 fps is very choppy to my eyes. I can look at my own video's, and without a title or anything and tell you what fps it's at.
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Abeonis

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Also, 60 fps is a must if I want to record the screen running WinAmp with a music visualization plugin like MilkDrop. I am still using Camtasia 7, the only reason to upgrade to version 9 would be 60 fps support. Which is not the case apparently.
(Edited)
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Mal Reynolds

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While I don't disagree with your main point (though I'm no specialist in MilkDrop), there IS one reason to upgrade; 64 bit support, which does improve performance. Maybe not to the extent that I would have liked, but it's the main reason only reason that I'm on V9. However... if you do decide to go that route be aware that you'll need to install Camtasia V8 as well because Camtasia V9 cannot directly open a V7 project. You have to run it through a V8 copy first.

Yes, it can't open a project from two versions prior. Incredible but true. Can you imagine Microsoft doing that with Office? "Oh, that's an Excel 2010 workbook. You'll need to install Excel 2013 and convert it to an Excel 2013 workbook, then open it in Excel 2016 and convert it to an Excel 2016 workbook." Mind you, the gap between C8 and C9 WAS a whopping 4 years, so...

The key point is that if you want to wait it out for a 60 fps version of Camtasia you may want to bite that bullet sooner rather than later. (If you don't mind C9's interface, which I'd recommend checking out via a trial copy.)

IF 60 fps is in version 10, it should be able to open C9 projects but you'll have a heck of a lot of convert/save convert/save-ing to do if all of your work is still in C7 format at that time.
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Rick Stone

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Hi there

So I've seen many requests over the last few years for 60fps. And it seems to me that the vast majority of the folks asking for it is due to "game play". And that has me curious.

Is there really a large audience that enjoys kicking back and just watching someone else play a game?

Note that I'm likely missing something here as I've never been into any kind of computer games, save the old 8 bit "Leisure Suit Larry" back in the 1980's I think.

If we really do have lots of folks that just sit back and watch others play games, it seems we are devolving on a rapid scale. A society so lazy that they can't even be bothered to actually expend the effort to play the game?

I don't get it. Surely there are other reasons I'm missing.

Cheers... Rick :)
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joseph_m_cutcher

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Your reasoning is flawed if you don't apply the same criticism to people who read books about adventures instead of going out and having them. People who watch movies or tv shows should also be added to your post as well. They all have things in common as their not real. Reading may use some imagination, but for the most part it's also just something you can mindlessly absorb.

To get back to your question: watching someone else play is like watching a football game on tv. A good commentator can sometimes be better than playing the game itself. There are people who make serious money doing it, but it takes a lot of work on their end.

Also, some people are looking at how to finish the game, or can't afford it, or are not interested enough to buy the game but enjoy watching it.

Another way to put it would be like, why do people watch golf, chess, football, soccer, or tennis instead of playing it?
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joseph_m_cutcher

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one last thing is, real life stuff being put on film has "motion blur". Games can't really replicate this at the moment. They try, but it's not the same...

The point is, that motion blur allows low frame rates to work really well for video as the video still appears smooth. Games don't have this advantage, they need to run at a higher number to appear as smooth in most cases.
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Alex Fleck

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Yeah, I think you're missing the point Rick. First of all, I'm a 36 year old, successful businessman with a wife, two kids and a mortgage. I, unlike many people out there, do have enough expendable income to buy whatever new game is out at $60 a pop, but a lot of people just don't... That is reason one that they like kicking back and watching others play these games.

Next, these days games are a long way from what they were when you and I started playing in the 1980's. They are much more like longer (8-20hrs for story modes), more engaging movies, with elaborate storylines, characterizations and a real feeling of 'ownership' as to the outcome of the game. If you search you'll find plenty of well-known actors are now in games... Kevin Spacey, Lance Reddick, Kit Harrington, to name a few.

Finally, sometimes people get stuck at a certain point in a game and need help in how navigate a certain area, solve a certain puzzle or beat a specific boss. These videos offer tutorials in how to do so.

Aside from that, 60FPS is an absolute must for gamers for a number of technical reasons we don't get into here and I am baffled as to why Camtasia can't provide this facility given the prevalence for video editing of video gameplay... The difference between 30FPS and 60FPS is tangible and highly noticeable if you sit down and watch two recordings of the same game. 

The reason I found this thread was because I was recording some gameplay and I got sick and tired of my videos looking like crappy 30FPS when on my screen they're clearly around 60FPS. I figured it was the screen capture software, which is more basic than Camtasia. I was therefore disappointed when I exported video this morning and watched the raw footage (60FPS) and realized it must be Camtasia causing this issue in the export.

Camtasia needs to sort this out, it's completely unacceptable in 2017.
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KingShoter007

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Hi Rick. Do you ever watch sporting events? Like you favorite football team play against other teams, or your national team in the Olympics?
The same thing applies here: People don't watch gameplay because they are too lazy to play the game, people watch gameplay for the people who are playing the game, to see how they will succeed, and to see their reaction.

And even if they weren't, that doesn't mean they are "lazy". Are you lazy for not participating in the Olympics?
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Aura Odum

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Many others have addressed why people watch gameplay, most notably the esports aspects of it as well as tutorials and the like. But I want to note a few others, from the perspective of the primary demographic:

1. Blind playthroughs and personalities
We young folks grew up with gaming and have games that we cherish and hold as our favorites, but we ourselves have played them again and again to death. And gaming is such a rapidly evolving medium that games they made just 10 years ago don't get made anymore. So even for us younguns, there's a level of nostalgia to it.
So what a great way to cash in on that nostalgia than to have great personalities online record their blind reactions to a game. We get to watch someone experience the game for the first time like we did years ago. We get to relive the game with fresh eyes through that person— something we can no longer do ourselves. Seeing someone else take in all of the twists and turns and emotions we once felt can be extremely cathartic.

2. Games journalism
Reviewing games, discussing video games news, speculating about what's to come... for those serious into the hobby, they want to know all there is to know. As others have mentioned, games are really expensive and numerous. So it helps to have footage online that we can use to gauge what a game will be like and inform our purchasing decisions. Videos like this can also be used to market a game and build hype for it. Others document games in a sort of retrospective for them— as time goes on, there are lots and lots and lots of games. Thousands every console generation. Retrospective videos is a good way to find ones from years ago that you might have missed.

3. Parody
Think RiffTrax. Some people just take gaming footage and make something really funny with it. This is usually focused more on the personality of the person playing the game than the game itself. They'll riff on the game, satirize the game, etc. Sometimes its fun to watch someone frustratedly try to play a really bad game, for example. Some games are made specifically chaotic and wacky because that makes effective online content— the game "Goat Simulator" in particular comes to mind.

There are a ton of reasons gaming videos are popular today. It's not for everyone, and completely understandable if that's not your thing. But just because you personally can't relate to it doesn't mean there isn't quite a lot who do.
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Joe Morgan

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For myself,

The primary reason for watching a video game would be to use them for what they call a walk-through.

I was heavy into gaming back in the PlayStation 2 days. Here’s the deal, video games have levels that you have to beat. In order to beat one level and move on to the next one. You have certain goals that you need to meet and accomplish.

I’ll use a first person shooter game is an example. Every level can have several stages to it. Only after completing every stage in order. Can you complete that level and move on to the next one.

 For the sake of this example, let’s say you’ve completed every stage except for the last one. In the last stage you’re traveling through a village. All you have to do is swim across a small river and pass through a gate. Yet, every time you try to enter the water. You get killed by sniper fire or step on landmines. After countless attempts at completing this task you reached your wits end.

That’s when you can turn to YouTube and see how somebody else did it. In the PlayStation 2  days you would read what you needed to do. Now you can watch how it’s done. I used walk-throughs as a last resort. You can invest 15 or 20 minutes in a stage easily. Just to get killed time and time again the same way. At some point, turning to the walk-throughs, makes good sense.

Regards, Joe

If I game these days it's a computer game.I still got my dusty PS2's.The newer games aren't that challenging, just HD. Shame really.
I haven't used  walk-throughs on any of my computer games and beat them all.lol
(Edited)
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solar_breeze@hotmail.com

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I've been using Camtasia for the past 4 and a half years for recording gameplay videos for YouTube. Early on this was fine because I was playing a lot of older games where 30 fps didn't make a lot of difference. However, as I grow as a channel and start play more and more newer games, I'm hitting a stone wall because Camtasia doesn't offer 60 fps and I don't want to buy another software, but I need to start uploading at 60 fps for most of the newer games that I want to play.

For one game I did experiment with other recording and editing programs and learned pretty quickly that Camtasia has BY FAR, the fastest render time of any of the other programs I tried. it's also simpler with being able to record both game audio and voice audio on separate tracks without having to use a separate program and try to match the timing. Basically, I love the software, but 60 fps will be a requirement going forward for me. It's something that my channel needs to grow and something that will allow me to apply my creativity to new games that I haven't been able to do apply it to before because some games look completely unplayable at 30 fps (Ori and the Blind Forest for example).
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DrivenMavens

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I think bottom line is that this is a standard feature for most video editors.  Camtasia IMHO, has already surpassed the normal screen capture usage and acts as a viable video editing software. I have been using it for all my video editing and outputting to my Youtube channel for 5 years now.  Features like "behaviors" are key for me and I also think the quality of the output is terrific...especially with older MTS files as it does a fantastic job of de-interlacing video. 

All my videos are centered around drawing, rendering, and digital painting tutorials and I have been looking to make the videos more interesting by adding some nicer effects.

That said, I say that 60 fps is a minimum requirement .  This will allow me to pan shots outside and possibly slow it down to get a desired effect.  In fact I  would like to see Camtasia support 240 fps so I can import my iphone videos in slow motion.  I just don't want to switch back and forth between video editing software just so I can utilize 60/120/240 fps.

Overall I have enjoyed it but to me...60 fps is minimum especially for the price we pay for Camtasia.
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Daniel Tal

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Greetings. For those of us doing 3D modeling and animation, 60fps exports is becoming a norm. We have moved over to Premiere to process our videos now after using Camtasia since version 3. We do have version 9 but without it able to support 60fps, we might not be able to use it much longer. We are also processing large drone videos and find that Camtasia cannot support that either and having to go to Premiere for that as well. We LOVE Camtasia but it's not keeping up with the times. Hoping feedback helps to provide the increased fps at a minimum.
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Motanum

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So, no 60 fps yet? This is a must for videos related to VR. Better step up or I will have to end up migrating away from camtasia even though I like the environment.
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kyleataylor

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I have been a Camtasia user for almost a year. Just got a new camera (sony) to record in 60fps, and didn't realize this would be an issue in Camtasia. Just want to echo the request for 60 fps. Very disappointed I can't take full advantage of my camera investment, which is a must larger investment than the software.

Thank you.

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aurorainvox

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I second this. I have to now go back to the slower/older 32bit engine Camtasia 8 to render in 60fps w/ the mov format. Until 60fps is supported with 9
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Joe Morgan

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The Camtasia 8 timeline only supports 30fps. So you can produce 60fps videos, but it's really 30fps video.With every frame repeated twice per second.It was never 60 fps of unique content.

Rendering to 60fps was always a pointless gesture.So may advice is, don't bother.
Use 64 bit Camtasia 9 and forget about rendering to 60fps needlessly.

Regards,Joe
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KingShoter007

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I was just about to comment the same thing. Camtasia will automatically make any video imported 30 FPS the moment you add it to the timeline. Using the 60 FPS .MOV preset doesn't actually work.
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Daniel Tal

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@Joe Morgan Why is rendering to 60fps needless? There are plenty of us who produce 60 frame rate videos. 10- years ago the standard was 24. People have since been happy to use 30. For drones, 3D rendering and just in general the the use of digital movies allows to push these limits. Regardless, after using Camtasia since 2007, we now use Adobe Preimer because it renders to 60fps which is what our clients want.

As interesting, YouTube will now indicate if a video is 60fps and they support it, so clearly not 'needless' and being used.

I don't see tech smith adjusting this which is fine, they will have there user base, but for my company it's no longer an option which is sad.
Thanks
Daniel Tal
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Joe Morgan

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Rendering 60fps footage is great.
Why is it rendering 60fps in Camtasia 8 doing it needlessly? Because the timeline only supports 30fps. So you can actually produce 60fps footage. Frame 1&2 are identical, frame 3&4 are identical, etc and so forth. It's pointless.
That's what I said above if you read it again.
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Jorge Aramuni

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I see a STRONG difference between 60fps and 30fps! The image is absolutely better at 60fps. 60fps is a MUST for Camtasia.
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Abeonis

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Yes Jorge,. 60fps is a STRONG MUST. for Camtasia. I was planning to use Camtasia to cover all my YouTube video  needs. Let me explain these needs:

1. Run WinAmp to play my song (MP3 file) with the music visualization plugin MilkDrop in full screen mode.
2. Full screen recording.at 60fps.
3. Edit the video
4. Create the MP4 at 60fps to upload to YouTube.

Point 2: I tried to use Camtasia at 30fps and the resulting video was ridiculous. Really.

Now I am using OBS to cover points 2 and 4. This solution gives good results on the video side and I should be able to improve them (actively learning how to play with OBS settings). But OBS doesn't have an Editor like Camtasia.

So... TechSmith, please do us a favor and implement 60fps asap. You will greatly simplify our life.

An example of what I want to achieve can be viewed at https://www.youtube.com/watch?v=_gp51lt9kdA&t=1515s
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Jorge Aramuni

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Hi Abeonis! I have the solution for your case: use FILMORA editor. With Filmora you can easily record the screen at 60fps and then create the mp4 at 60fps also. Download the software and see tutorials at Wondershare website. https://filmora.wondershare.com 
I decided to use Filmora until Techsmith implement 60fps in Camtasia.
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polarexpressaz

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I have reached the point where I am considering uninstalling Camtasia 9. I love how easy it is to used and how quickly i can get things done but the lack of 60fps has become a headache. Has there been any progress on this lately?
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Jorge Aramuni

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I did it! I uninstalled Camtasia and I'm using another editor. Not only because the lack of 60fps, but also because I was having issues with the webcam videos inserted in the productions. Problems caused by Camtasia; I tested many times. I hope Camtasia solve all issues, and I'll be back for this GREAT software with happiness!
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Aura Odum

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Camtasia is my favorite editor as far as ease of use, but the lack of 60FPS is such a heavy deal breaker. I hate using Premiere but it feels like there's no choice!
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jakobi6813

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Gotta love when a company removes a feature from their updated software and responds to inquiries about its return with nonsense about how users never needed it in the first place. We are not idiots. Those of us interested in creating videos around modern video games prefer to produce our videos at 60 frames per second. We do not need to justify or explain why this is important because it was a standard feature in Camtasia 8. 
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Joe Morgan

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Camtasia 8's timeline converts any footage placed on it to 30fps.
So rendering 30fps footage to 60fps  as a .mov was a pointless gesture.
Yes, you could get 60fps. But it was simply 30 frames repeated twice every second.
Regards,Joe
(Edited)
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jakobi6813

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Sony Vegas Pro is regularly on sale on Steam for $99.75 (typically $400) and I can tell you that it offers a helluva lot more than Camtasia 9. I cannot believe techsmith has the nerve to remove a feature and explain to us why we never needed it in the first place
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czammit156

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I bought Camtasia recently and everything about it is pretty decent except for this. I cannot believe 30fps is the maximum. I record racing videos and the difference between 30fps and 60fps is night and day.

I guess I'll be going back to the garbage GoPro editor.
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kayakman, Champion

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CS 2018 also lets you render [produce] at 60 FPS
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junglalien

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junglalien

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I don't see an option to screen record at 60fps...
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kayakman, Champion

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max record rate is 30 FPS; max edit/produce rate is 60 FPS
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czammit156

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I purchased Camtasia 9 and downloaded it fresh from techsmith - is this the current version?
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gustavolugo

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Im trying to slow down 120 FPS and my content is converted to 30 when i import. I doing slo-mo shots. When it gets converted it looks like crap. Any advice?
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Rick Stone

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If you are using the newest Camtasia, it offers 60FPS editing. The fact you are seeing 30 seems to suggest that maybe you are importing into a project that exists and is configured for 30FPS. 

Perhaps try creating a project at 60FPS (assuming you are using the latest Camtasia) and see if that helps?

If you aren't on the latest version, you might consider downloading and installing the trial version and test.
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gustavolugo

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Thanks Rick. I'm on a Macbook and my camtasia version is 3.1.5 for MAC. When i open a new project it doesnt give me the option of frame rate. Any advice?
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Daniela

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That's because 3.1.5 not the newest version of Camtasia, Camtasia 2018 is. Only that version allows 60FPS editing.
(Edited)