It has been a while since we updated this community on the TechSmith roadmap/plan for Camtasia so we would like to do that today.
As you know, since the release of Camtasia Studio 8 and Camtasia for Mac 2 we have delivered dozens of incremental releases adding features, functionality, and performance enhancements. One of these releases incorporated a cross platform recording file providing the first step in our move toward a unified experience between Camtasia on Windows and Mac.
While we had some teams working on those incremental releases, our attention has been on the full time development of the next major version of Camtasia on both the Windows and Mac platforms.
Overall, the next major release is focused on three main areas – parity across platforms, collaboration, and performance. For the first time, the experience on Mac and Windows will be the same including a unified interface, substantial parity among features, and cross platform project compatibility.
This means you will now be able to share recording and project files across platforms to better collaborate with others on your team, in your larger office environment, or if you simply work on both operating systems.
Cross platform support includes:
- New unified interface
- Substantial feature parity (including quizzing, voice narration, editing toolbar)
- Workflow parity (Including grouping)
- Improved cross platform recording file
- Cross platform project files
Performance enhancements include:
- 64 bit
- 4k – Ultra HD production and enhanced hardware encoding and decoding
- Enhanced effects capabilities, including improved cursor animations
- Enhanced voice narration capabilities
- New, updated stock library content
- New callouts with improved text editing to resize & fit large fonts
- Improved timeline performance
- Ability to record the screen for longer periods of time
- Ability to edit multiple, large screen recording video files
- Up to a 50% reduction in rendering time of your final video over our current versions
At this time, we are running a closed beta test that will wrap up in November. From there, we will incorporate the beta feedback, make adjustments and changes until we get things right.
There will be more to share in the near future, but we wanted to let you know of our continued commitment to delivering the easiest content creation tool for screen recording and video editing.
Kelly
Customer Engagement
TechSmith
Kelly Mullins, TechSmith Employee & Helper
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Posted 4 years ago
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Jack Fruh, Champion
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Fred Grover, Champion
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Good comments.
Also I suggest that Camtasia support the m4a files for both Camtasia and Snagit. And also to be able to use anime character as features. Actually there is not enough animation and transition in Camtasia.
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Kelly Mullins, TechSmith Employee & Helper
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https://www.techsmith.com/camtasia-upgrade-policy.html
I personally feel if you are using the Camtasia trial version now, and it allows you to create the great content you need, why wait? Buy now and start making videos! ;-}
And, while we don't have an exact date for the release, it will not be this year. And, I don't think the release will be out in January or February of 2016. However, that is as far out as I can speculate right now. We are focused on getting things right over setting a date.
I hope this helps a bit.
Kelly
Jack Fruh, Champion
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ONE WORD OF CAUTION:
DO NOT BUY FROM THE MAC APP STORE.
The app store does not allow upgrades.
If you buy from Techsmith, they can and will offer upgrade pricing to you as a direct customer.
When I upgraded from v1 to v2, the upgrade cost was a reasonable $49
Note that the current PC version is $299, mac is $99.
Once the feature set reaches equilibrium, I would not be surprised to see the mac price increase.
If we assume the new one sells for say $199, and has a $99 upgrade price, you can buy the current one now, then the upgrade next year and you're not out any money.
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Paul
kayakman, Champion
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perhaps watch one of the videos [1 thru 26] in this collection; each has a quiz, and viewers are offered a way to review missed questions ...
Example Videos With Quizzes And Review Options
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Kelly Mullins, TechSmith Employee & Helper
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We are not eliminating the functionality / workflow that has you saving the narration file each time you make a new recording. But, this is an interesting idea that our product management will see here in this post. There are some quality and work flow improvements and one new addition to the feature that I will not mention here. Thank you for your feedback. We appreciate it! ! Kelly
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This way points can be quickly identified in the audio for syncing.
Jack Fruh, Champion
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Kelly Mullins, TechSmith Employee & Helper
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Thanks again!
Kelly
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We've had computers with big memory allocations and lots of cores for many years now. In fact, so long that I'd been considering moving to another video editing platform with support for things like 64-bit memory and multi-threaded operations.
Now you've convinced me to wait at least until v9 ships. Thanks!
-Kevin
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Cheers,
Trevor
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Cheers,
Trevor
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Cheers,
Trevor Sullivan
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Arvind
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Anyway..thanks for the catch...and making me laugh at myself.
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Cheers,
Trevor Sullivan
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kurrykid, Champion
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What I don't care even remotely about: Cross platform anything. (Especially when for Windows users the first venture into cross-platform (the change to TREC format in 8.4) meant "audio options ceasing to be available".) It's good for those who need it, though.
What I really, really like the sound of: 64 bit. I fully expect that this will be one of the causes of "Up to a 50% reduction in rendering time of your final video over our current versions".
What I'm very pleased to see: 4K ultra HD. I don't plan to use it in the short term, but it's wise to look ahead.
What I like the sound of but would like more details of: "New callouts with improved text editing to resize & fit large fonts" and pleeeeaaasse let this be the ability to set them to EXACT PIXEL SIZE and not that annoying "scale" thing that is unreliable, especially with shared libraries.
What I also like the sound of: "Improved timeline performance" and pllllleeeeaaaase let that include the ability to set audio points to an exact numeric value rather than the click and drag shuffle that we have to do now.
What I'm going to be most interested to see: "Enhanced voice narration capabilities". As someone who regularly mixes Powerpoint, screen recording and voice narration I'd be just happy for an easy method of getting the recording levels constant across all three.
What I'm disappointed not to see: an automation language or even an API that would allow you to automate the creation of animations, transitions and such like.
But regardless, I shall certainly be there with cash in hand when it comes out.
And if you're ever short of beta testers I'm pretty sure you need only ask and there will be plenty running.
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Kelly Mullins, TechSmith Employee & Helper
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Kelly
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Kelly Mullins, TechSmith Employee & Helper
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It is available here http://odeus-audio.com.au/Odeus/AsioLinkPro
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Jack Fruh, Champion
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For that matter, it would be a bit more work, but Audio Hijack Pro could also record system sound.
I agree if you're having issues, it would be great if Techsmith could address those, but it's also good to have some options too.
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Jack Fruh, Champion
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of those 2813 topics, is that all mac? Is it even possible on Windows?
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Jack Fruh, Champion
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ONE WORD OF CAUTION:
DO NOT BUY FROM THE MAC APP STORE.
The app store does not allow upgrades.
If you buy from Techsmith, they can and will offer upgrade pricing to you as a direct customer.
When I upgraded from v1 to v2, the upgrade cost was a reasonable $49
Note that the current PC version is $299, mac is $99.
Once the feature set reaches equilibrium, I would not be surprised to see the mac price increase.
If we assume the new one sells for say $199, and has a $99 upgrade price, you can buy the current one now, then the upgrade next year and you're not out any money.
The update sounds like it's slated for 'mid 2016'
If you need screen recording before then, I don't think you'll regret buying Camtasia now.
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kurrykid, Champion
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https://www.techsmith.com/camtasia-pc-mac-comparison.html
Fortunately, the Mac version is extremely stable and creates high-quality output, at least rthe downrev version that I use (2.8.3).
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Jack Fruh, Champion
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Jack Fruh, Champion
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If file size is a concern, you can set a lower output FPS, and a higher number of FBK (Frames between keyframes) so with a FPS of say 10, and A FBK of say 40, you'd only be sending a keyframe every 4 seconds.
I don't know the intricacies of Video Codecs, but my thoughts are that to render any frame, you need the keyframe and all the differential frames after that up to the frame you want to render.
I suspect that making the location of keyframes variable would make it really difficult for the codec's to scan through a file. Right now with keyframes at fixed intervals, if you seek to a new location, the software can request a specific byte range calculated to start with a keyframe. This would seem important for streaming applications where the player might not have the whole file loaded when the user wants to seek forward.
Just a thought, but it might be way off.
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Kelly Mullins, TechSmith Employee & Helper
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We had a 3rd party company run the Camtasia beta. I'm not sure how they did the recruiting for that but I know there was some kind of criteria to get in based on their screening process and the number of people needed.
I'm sorry you did not get in. We might run other betas in the future so there might be other opportunities.
Kelly
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I think one of the reason is that you needed those who work in the group as this was your main target...collaboration in the group, not singer users. Anyway, I look forward to see new 9
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My current understanding of key frames is that they are essentially a signal to the renderer, to re-calculate the compression for frames directly following it. I could see how having more key frames would increase the resources consumed by the renderer, at rendering time, but how would key frames impact the file size?
Cheers,
Trevor Sullivan
Microsoft MVP: PowerShell
Jack Fruh, Champion
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Keyframe= data for every pixel.
The between keyframes are "Difs"
Difs are "usually" smaller than keyframes, but large changes in the image will push the limit of what Dif's can do.
If you've ever seen a transition on TV where the resolution seemed to "build up" after a scene change you're seeing a dif frame that's data rate constrained.
(As a side note, this is really common on some directv channels, once you spot it once, you'll start spotting it all the time)
You might think "Why not just have ONE keyframe and let the rest be Difs - but that makes things like seeking to the end of the file very resource intensive. By throwing in a keyframe at a reliable interval like every second or two, a user can jump forward in a video, the player can pick up the nearest keyframe, and start playback from there.
As far as "dramatic" difference in size, I think that's a relative thing...
If you're at say 1080p 30fps (frames per second) and you have one keyframe every 15 frames, then you're sending 2 full 1080p images per second.
You can 'save' some bandwidth by dropping that to 1 keyframe per second, but you're already facing the rule of diminishing returns.
Because of how delta frames, and compression work - you can customize your compression rates based on your content.
Always think of the deltas - what is changing from one frame to the next/
The data rate needed for someone typing code in an editor, is lower that someone recording themselves playing an action video game for example.
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Please can you find some way to have a cross platform license, like you do with Snagit?
I predominantly work on Mac OS X, but occasionally have to work on Windows too. For Snagit that's not a problem, since one key unlocks both the Mac and Windows versions.
Over the last 6 months I've been creating videos using Camtasia for Mac, but occasionally it would be handy to use Camtasia on Windows.
Are there any plans to provide a multi-platform license? I realise the Windows product is more expensive than the Mac product, so maybe something like:
- Camtasia for Mac: Key just unlocks Camtasia for Mac.
- Camtasia Studio: Key unlocks both Camtasia Studio and Camtasia for Mac.
It just grates on me to buy the product twice when there is just me using it and I'm predominantly based on one OS. Even if it means buying the more expensive product to unlock both, this is less annoying than having to buy it twice. :)
Cheers
Tim...
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I'm using Windows for several decades now. And I'm used to particular keyboard shortcuts over these years.
I don't care about any keyboard shortcuts that have evolved over the years on a Mac machine. I want to stick with the keyboard shortcuts and behaviour I'm acquainted with and which are provided by any other software running on my machine.
So, please, given all the Pros of unification - keep the UI separated and platform aware.
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But now, 5 months later we should see it.
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No; take another look at the post. The post was made in October 2015. November 2015 was when the closed beta tests were supposed to have ended. In a post on page 3 of this thread (dated February 8 2016) Kelly Mullins stated:
We do not have a release date set at this time. We are working hard to get everything right versus focusing on a release date.
My very general statement would simply be "before the end of the year".
This, people have started to assume means "near the end of this year" and somehow November has become a particular favourite, even though there has been no explicit statement from anyone at Techsmith nominating that month.
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