Transitions orientated to objects rather than canvas.

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When transitioning between objects on a track, it would be excellent if we could use flip, fold, etc. and have the transition centered on the objects involved in that transition, rather than only on the center point of the canvas itself. The current limitation greatly reduces the options for transitions between non-centered items.
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Drew

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Posted 7 months ago

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brucerothwell

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I would suggest making a customized animation using objects, so you can decide where to center things.

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Drew

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I'm not sure if I follow, Bruce. How would a customized animation allow me to simulate a transition effect?
(Edited)
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Rick Stone

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Perhaps share an example or two?
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Drew

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Are you asking me for an example of what I'd want to use this feature for, or asking Bruce for an example of custom animation? :)

For my part, let's say I have three screenshots across my canvas. I want to 'flip' transition each of them to reveal three other screenshots. The one in the middle flips over like a playing card, just as I'd expect. The other two, however, flip toward the center of the page instead of around their own axis.
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brucerothwell

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I'm working on an example...
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Rick Stone

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@Drew - The latter
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brucerothwell

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Here are 3 examples...

This is actually from finding that transitions _can_ be applied to objects:

https://youtu.be/L3YTSmE3_PA

This one is another stock tranistion, but fails on the 2nd half:

https://youtu.be/Pf2dUvlWrGg

This last is actually an ANIMATION, and looks better, I think:

https://youtu.be/ehMhU97v5c8
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Drew

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I might not be describing my issue effectively. The three examples you did here are all a full-canvas objects being transitioned over the center of the canvas. 

What I'm trying to achieve, given the image below, is to flip the blue and green objects on their individual yellow midlines - the way one might flip over a card on a table to reveal the reverse side. As it stands in Camtasia 2018 they can only be flipped over the red line in the center of the canvas, not the yellow line in the center of the objects themselves.

The same goes for radial wipes, folds, etc. All transitions are based on the center of the canvas, no matter where the object that you've actually applied the transition to is located on the canvas. I don't know about you guys, but I transition between smaller objects in a track far more than I transition between entire full-screen images.

(Edited)
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Rick Stone

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Are the blue areas and the green areas simply part of a larger video? If not, you should be able to achieve it easily using animations. But even if they are, you could likely achieve it by using multiple tracks of the same video, then using the crop feature to focus only on the area of interest.
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Drew

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The blue and green would be static images or callouts placed on the canvas. I guess I could 'simulate a flip' by animating the horizontal scale of the images as a workaround, but simulating things like a radial wipe etc. is a bit more complicated. :)
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brucerothwell

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Drew -- regardless of how many objects you have, or where they are on the screen, you should be able to apply the transition or animation to the object.

Here ya go.... multiple off-center objects:

https://youtu.be/CwDVuFuuIV8

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brucerothwell

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Well Drew.... I re-read your latest description of what you need, and I think this represents that:

https://youtu.be/m87EM-WV0wM

If this is it, I can create a tutorial to demo what I did.
(Edited)
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Drew

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Yeah, that's what I'm after... how'd you do that? What about flipping both simultaneously?
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brucerothwell

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Simultaneous is no biggie.... just a matter of timeline placement.

I'll record a video of the process asap.
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brucerothwell

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Drew -- here is a tutorial.... hope it helps!

https://youtu.be/26LlRyflfhc

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Drew

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Ingenious! I mean, just being able to use the “flip” transition would be better, but this is a very interesting workaround. Thanks!
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brucerothwell

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Techsmith could offer a version of the Flip transition that would do this — centering on the selected object, but right now, all the transitions are presets, and offer no control.
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Joe Morgan

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Hello there brucerothwell

What you would need is the ability to adjust the anchor point from which you apply rotation.
TechSmith anchor point is fixed to the center of all objects and videos. If you could place the area rotation at the center of an object that is off center of the center of the canvas. Problem solved.

However, the problem goes much much deeper than that. You cannot correct the problem by simply having an adjustable anchor point. Because you see when you rotate an image or object 90 degrees that is located anywhere off-center, from the center of the screen that is.
90 degrees is not actually a 90 degrees turn.
In the first image below I have three playing cards. I was going to create animations so they flipped over to show the opposite side. To be honest, it's been so long since I tried to create an animation like this in Camtasia. I'd forgotten why quit trying to do it. And I was quickly reminded why I don't.

By the way, great job on showing Drew how to accomplish his goals. In this instance it does what's needed.

It's limited in that you cannot change anything with regards to location after the fact. Or everything can go haywire. Here's what I'm talking about.

So I started with three playing cards spaced evenly. One in the center, and one place to each side of the one in the center. Suffering from amnesia about Camtasia's inexcusable problem with perspective with regards to rotation of an object, and its placement/position on the screen.
I've been aware of this problem for years. I'd given up on creating most complex animations in Camtasia as a result of these shortcomings.
They would literally have to completely redo Camtasia to correct/overcome this problem. Considering all the small things that they haven't overcome yet. The bugs that exist and they haven't corrected. I would be highly surprised if there ever going to correct this.

So to best demonstrate the problem. I have three equally sized playing cards with a front side and a backside, the backside isn't that important in this particular demonstration. The center card is centered perfectly in the center of the screen. The other two are obviously offset from center at varying degrees.



The same problem showed up in your video but you didn't touch on it as a subject. So that's why I am bringing it up and shedding a light on why I don't think adjustable anchor points will ever be practical because they simply won't work. Or at the very least, will be extremely problematic. And therefore will only confuse users and create a lot of headaches for tech support.
In the next image I have rotated all three cards 90 degrees. Yet because of the placement of the cards in the canvas. Only the card in the very center of the screen has been rotated to 90 degrees, and has become invisible as a result. The other two are rotated less than 90 degrees. The further from the centerlines they are placed. The last actual degrees of rotation they are turned.
This makes applying/copying and pasting rotational values. From the card on the far left. To the card on the far right. USELESS! Because what you see is not what you get. I applied a positive 90 degrees of rotation to both cards. And they're both facing directly opposite directions of rotation in reality! And that is simply ridiculous and inexcusable in my opinion. This character flaw goes all the way back to Camtasia's early existence and I don't see them fixing it.
You see I too was going to show Drew how to accomplish this using playing cards. And then I was reminded of this canvas perspective problem that I had basically forgotten about. The second I started rotating the cards I was quickly reminded. Because this introduces so many variables into the situation. And no two situations will ever be like. It just reminded me how mad it made me years ago and I abandoned the idea.

Because to thoroughly explain how you would use this. And how to get consistent results. It is a virtual impossibility. You would have to explain that if you want to rotate two videos on each side of the screen at the same time. And have them rotate in the exact same direction. Start by applying opposite degrees of rotation to each video. So you start with confusing instructions. And it goes downhill from there.



Here's problem 3 with this campus perspective error. Now that the cards are rotated to 90 degrees. I'm going to select the card on the left and move it to the left-hand side of the screen. As I move it to left-hand side of the screen. It's as if it moves through 3D space on the z-axis. It becomes very large as you can see in the image below. But if you look at the values in the z-axis you will see they are still at zero in the property panel.



If you move it closer to the center of the screen. It will become much smaller.



It took me several hours about five years ago to create a split screen 30 second or so introduction using Camtasia studio 8. There is some panning and zooming into the split screens. And there was some picture-in-picture effects as well. Due to this ridiculous canvas perspective problem. It took me forever to get everything to look correct. Grouping things didn't correct it, this wasn't a simple matter of correcting it by any simple means. This was a simple matter of. Try looking at the images above and ask yourself. What's wrong with this picture?

So here's another restriction/warning you have to add your instructions.

So that's it in a nutshell. I've never vented about this problem for years. This is why I abandoned Camtasia for most complex animations ages ago. The second you apply rotation to something and try to move it. Everything goes in the crapper.

This doesn't occur in other video editors. As far as I know, Camtasia is the only video editor afflicted with this problem. I'm not going to post a bunch of screenshots to prove that is not a problem that affects programs like Premier Pro, Da Vinci Resolve, Hit Film, Vegas Pro, etc. and so forth. You're just gonna have to take my word for it. I've used all of these programs, and none of them suffer this ridiculous affliction.

Regards, Joe
(Edited)
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Rick Stone

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Odd, when I capture the image of one of the cards, pop it into Camtasia and rotate it 90° on the Y axis, it ends up looking more like just a vertical line.



Joe's images would seem to be closer to perhaps 70°?
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Joe Morgan

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Try rereading what I've posted, perhaps you simply can't understand what I posted and follow along. I don't know what else to tell you. I think I was pretty clear.

Perhaps I'm demonstrating techniques that are too technical for you to grasp?

It's because the images are rotated 90 degrees and appear to be at 70 degrees that is the primary problem. They should be at 90 degrees but they are not.

If you look at the third image you can see in the properties panel that it is rotated to 90 degrees. Yet in reality it is not as you can see a lot of it.

Regards, Joe
(Edited)
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brucerothwell

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Rick — in your example that shows the object rotatedd 90 degrees, what would it look like if you moved it off center to the left or right?
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Rick Stone

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Hmmm, in that position it's EXTREMELY difficult to even grab it to move it. But it doesn't seem to look any different. 

I did try positioning the image off center, and I note that it does kind of change its perspective when I set it to 90°. Very strange.

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Joe Morgan

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It's exactly what I was telling you about above. It's Camtasia's whacked out canvas perspective. 
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brucerothwell

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Would be nice if Techsmith could at least add an option to disable the camera perspective.
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Joe Morgan

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That's an interesting take on it brucerothwell.
But I don't really consider it a camera view. Although, now that you mention it. It really is what it looks like. The reason I don't consider it a camera view. Is that Camtasia isn't actually a 3D editor.
They give you a Z axis in the properties panel. But if you push something backward through the z-axis it won't eventually move behind other objects. Because it's not true 3D. Same thing with moving it forward through the z-axis. It will never move in front of other objects. No matter how far you push it through the z-axis.
All it will do is make itself smaller or larger. It's fake 3D at best. And not 3D at all to be sure. As far as I can tell they could've left the z-axis completely out of the property's panel. Maybe that's what's wrong with the whole perspective throughout the canvas? Someone forgot to completely develop the canvas area? LOL.

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Joe Morgan

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Quick follow-up, I haven't really pushed or tested the 3D capabilities of Camtasia in quite some time. So I figured I better check out real click. Something interesting I came across I thought I would share.
I put a small callout in front of another callout and started pushing it back through Z space. At one point it disappeared behind the other. That freaked me out I thought wow. 3D is working."Somewhat"

Turns out, it's not the case, as I exceeded -3000. The callout vanished from the canvas.
Well, at -1 it should move behind the other callout. So to say it's working at -3001 is kind of laughable.

In the image below I have a callout in front of another callout with the Z axis at -3000.



Then, at -3001. The callout vanishes from the canvas.



Camtasia allows you to select a Z value up to 9999. Obviously there's something amiss with that as well. So my follow-up concluded the same thing I was already aware of.
There's absolutely nothing 3D about the Camtasia editor. Which is not a surprise because most editors cannot edit in 3D.

(Edited)
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brucerothwell

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I think what Techsmith has done is give users a way to create more visually-appealing graphics, but the Z-axis gets in the way sometimes.

I don’t think the Z-axis is meant for anything except allowing for a sense of perspective — an object being in front or behind another is only done via the way objects are stacked on the timeline, of course.
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Joe Morgan

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And it's not just strange Rick, it's terrible when it comes to creating animations. Because it throws creating animations with any consistency out the window. Take for example.

If you want to rotate an object that's located on the left side of the screen X amount of degrees. And you want to move it to the other side of the screen while maintaining that same degree of rotation. It's not going to happen. Using a playing card as an example in the GIF below.



In this particular example the degrees of rotation actually flips to the other side. Forcing you to guess what degree of rotation you should actually apply at the end of the animation. And if you're after a more complex animation with other elements, well. You may just be up the proverbial creek without any means of propulsion.

Because bringing things together smoothly in 3D space when the standard math and rotational degrees don't work. Is like going into battle without ammo. Oh sure you can fight it and come up with something that works. That's what I did with my title years ago after hours and hours of fighting the system. But I don't recommend it because it's not worth the effort. It was a great looking title in the long run. After that, I vowed to never waste so much of my time. Using Camtasia for these types of animations again.

I had an old automotive teacher that was smart as anyone could be. He was a guy that wouldn't cuss or swear if his life depended on. He was the one that said this to me. Up the proverbial creek without any means of propulsion. I always liked that guy.