We need to be able to open two instances of Camtasia at the same time

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I often need to share parts of one project with another. We need to be able to open two instances of Camtasia at the same time for each copy and pasting between projects.....or work one project while another is rendering.

As far as I can tell Camtasia 9 does not allow this?  IF so, is there anything special I need to do to accomplish this?

If not....this has been a major request for several years.
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Hobbes

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Posted 1 year ago

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wayne

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If you are on a single system, install a virtual machine, and install another instance of Camtasia on that system. You can copy from one window into the other.
I have never tried it with a program such of this, with copy and pasting, but I am pretty sure that it SHOULD work.
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Hobbes

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Thanks for the workaround suggestion... that would probably work great on my personal computer but I find this need mostly on my corporate assigned computer that it is challenging to get IT approval for new software approval and installation due to the fact we have strict security measures due to the nature of our company.  

Ideally this would be Camtasia supported available opportunity.
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Jayne Davids

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You may wish to consider using the Mac version (if you have access to a Mac) as you can have multiple projects open at the same time.

When I've shared media from one project to another in Windows, I copied the media, then opened the 2nd project (which closes the opened project) and pasted the media. Not perfect but it is possible.

I hope this helps,

Jayne
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Hobbes

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Jayne.....thank you for you help.  Since it is a corp environment, I can't choose between Windows / Mac, but that might be a point to know for others reading this thread.

And yup...that is what I am doing, opening one project, finding the elements I want to copy, opening the 2nd project (which closes the 1st project) and pasting.  Then I can see how it all fits together and often times must close the second project to bring up the first and start over to find elements needed again.   And again great tip that might help anyone reading this thread.

It does physically work (and is apparently the only option) but when doing a larger volume of sharing components between videos this process of opening / closing projects to share components adds a massive amount of avoidable extra time.

So....apparently thanks to Wayne and Jayne, it answers my question that I am not missing how open two instances of Camtasia because Camtasia 9 does not support opening two instances.  And I know the process I am doing is really the only option and I am not missing a more time efficient method. 
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psmvend99

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I agree with Wayne, the inability to open two projects simultaneously (at least in PC versions of Camtasia) is a major shortcoming, and it creates a large sucking sound (that's my efficiency at work you hear getting sucked away!). This has been noted and requested since the beginning of this decade--it's surprising there's not a real solution within the program on the table. Having to close one project just to copy a callout from another project, and then reopen the first--this really is a time-waster. If the Camtasia folks are reading, I just want to add my voice to the chorus requesting the ability to do this.
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kayakman, Champion

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Here are some techniques for working in multiple projects

How To Work With 2 Projects At The Same Time In CS9 ...
http://www.screencast.com/t/nHqdr6bWY86
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psmvend99

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Thank you for this, kayakman. They are helpful workarounds, but ideally, opening multiple projects at the same time would be easiest.
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Mal Reynolds

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I was going to post something like this earlier today, since I've been working on a series of videos that require me to be constantly referring from one to another. It's really awful.

Really awful.

Make a note of what you need from project 2.

Load project 2.
Loading. Loading. Loading. Loading ...zzzzz... Loading... ah, finally loaded.

Get what you need from project 2 and go back to project 1. 
Loading. Loading. Loading. Loading ...zzzzz... Loading... ah, finally loaded.

That's not a workflow, that's a roadblock flow.

The only thing that dissuaded me from doing so is that it would end up in the monthly roundup (if one is being done for that month), two people, maybe, would vote for it, 5,000 people would never see it, and TechSmith would declare it "not a priority".

I get that with the amount of resources demanded in video rendering we might not be able to have multiple copies rendering at the one time, but editing? Come on, seriously.
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Shiraz Mistry

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I am glad that I am not the only one experiencing this issue when editing (not rendering) projects. Can someone from the company explain why this is hard to achieve? Maybe it is a technical issue we have not considered yet. However, just if someone could weigh into this conversation I am sure the community would appreciate it.
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Soph Marx

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Yep, I share stuff from one project to another. I have to open each one separately and not simultaneously. Not fun. Every software program I use allows me to have 2 instances/windows/documents/projects open at one time. Why not Camtasia 9?
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Mark Marino

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Just +1 this as I am in the same exact boat as everyone else.  I want to have multiple instances open so I can easily & efficiently copy assets from one project to another.
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kayakman, Champion

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you can do the copy/paste of stuff between projects using the library

otherwise ...

How To Work With 2 Projects At The Same Time In CS9 ...
http://www.screencast.com/t/nHqdr6bWY86

keep in mind that just having 1 open project is often very demanding on system resources
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anduy261

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I would like this too. It would be great to keep working while waiting for another video to be rendered.
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kayakman, Champion

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if you want to edit project A while rendering project B, use 2 PCs; one to edit, and another  separate one to produce; editing a complex project can place heavy demands on the system; rendering can do the same, often wanting to use 100% of the processor; doing both at the same time on the same system would place excessive demands on the system
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mfms99

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But are we allowed to run the two computers with a single license ? or are you suggesting he should buy a second copy of camtasia for the second computer ? That would be quite pricy .
(Edited)
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kayakman, Champion

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I was stating that to do simultaneous editing and producing requires separate systems 

re the license  issue, suggest you contact free tech support for official clarification re this question 
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Joe Morgan

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You are correct, kayakman is suggesting using 2 PC's  at the same time. Which you cannot do legally unless you purchase 2 copys of the software.

1.2      General Use. Except as otherwise provided in this EULA and so long as you comply with the terms and conditions of this EULA as a condition to the license granted herein, you are licensed to install and run one copy of the Software on one licensed device (the first licensed device) for use by one person at a time. Provided that you comply with all the terms and conditions of this EULA and when required by the Software, you present a valid, authorized, and activated Software key, you may also install and run a second copy of the Software on a second licensed device for use only by you for your internal business or individual use only, whichever is applicable. Only one person at a time may use the Software on each licensed device and the two licensed devices may not be used simultaneously by that one person. The components of the Software are licensed as a single unit, and you may not separate or virtualize the components and install them on different devices. By way of clarity, if this license has been entered into by an entity or organization, the copies of the Software licensed hereunder may only be used for the internal business purposes of the licensee entity or organization.

So yeah, It's not a very good option. From a legal standpoint.

(Edited)
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kayakman, Champion

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the general thrust of this thread has centered around being able to work on 2 open instances of the same project at the same time, and the ability to work on one project while rendering [producing] another

my previous posts herein remain valid; but I've recently worked out and tested another approach, one that enables simultaneously producing one project while building out and editing another

the solution: work in both Camtasia 9 and Camtasia 2018 at the same time

requires having valid licenses [separate keys] for both versions, and a PC system than can handle the demands of the projects involved

I work with a modest i5 Lenovo laptop, 8 GB RAM, 235 GB SSD [90 GB available]; my testing so far, using typical Camtasia tutorial projects, suggest that this is a valid workaround ...

How To Edit And Produce At Same Time By Tag-Teaming Camtasia 9 And Camtasia 2018
http://www.screencast.com/t/dPpKZ3FF1ygG

you can't copy/paste between the 2 open versions; but editing while producing seems to work just fine; I've even had both producing at the same time, without issues

depending on your projects and system specs, you millage will vary

but perhaps, worth a try?


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Mal Reynolds

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> the general thrust of this thread has centered around being able to work on 2 open instances of the same project at the same time

I don't know where you got that from. If you read through most of the posts above the biggest roadblock is when you need to copy some content from one project into another.  Or, alternatively, wanting to work on one project while another is rendering.

Up to a point the "use two versions" approach would work. Indeed there have been a couple of occasions where I've done it.

The problem with it from my own point of view is that I avoid C2018 as much as possible. Yes, I have it installed, but I work almost exclusively in C9 because in my experience C2018 screws up .mov files in a way that C9 does not. There were a bunch of other bugs in C2018 that annoyed me at the time as well (some of which may have been fixed by now), but the .mov support one was the deal breaker for me. I know that other people still have other issues with C2018 too though I won't trawl through the various threads.

Still, for some purposes it can be a viable option.
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kayakman, Champion

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Mal, regarding "I don't know where you got that from" ...

the initial poster in this thread stated ...

"I often need to share parts of one project with another. We need to be able to open two instances of Camtasia at the same time for each copy and pasting between projects.....or work one project while another is rendering."

my post immediately above said ...

"the general thrust of this thread has centered around being able to work on 2 open instances of the same project at the same time, and the ability to work on one project while rendering [producing] another" ... so you ignored the 2nd part of my statement ... why?

can't figure out what you're missing here?

regarding your avoiding 2018, that's your loss; I use 2018 extensively; works great; and I beat the heck out of it every day; since .mov files are your major issue, then use Camtasia 9 when you need to work with them

but frankly, I can't understand why you've contraindicated my post above; my post is factually accurate, so why attack it?  as you said ... "Still, for some purposes it can be a viable option"

otherwise, enjoy your evening
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Mal Reynolds

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If that's your idea of an"attack"... I'll leave that thought alone.

You pointed out the issue in your own quotes.

You: "the general thrust of this thread has centered around being able to work on 2 open instances of the >>>>same<<<< project at the same time,"

Original poster, me, dozens of others: "We need to be able to open two instances of Camtasia at the same time for each copy and pasting between projects."

"Between projects", plural, vs "of the same project", singular.

Can't figure out  what you're missing here?

And for the record, I didn't ignore anything. As you again explicitly admitted, I conceded that it may be a viable option for the second set of circumstances, where one wants to edit one project while rendering another.

As for using 2018 when I don't need to use .mov files, that, for me would be, let me think now... oh, right. Pretty much every project I do. What with a lot of stock libraries being in .mov format and all. And Handbrake is not a panacea.
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kayakman, Champion

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well, my post from 1 year ago addressed multiple ways to copy/paste from one project to another; and the original poster stated he was looking for a way to edit and produce at same time ... and I've just addressed that; so I'm not missing anything

otherwise, bickering over semantics is a waste of time; it's off topic, and not in the spirit of this community; goal here is to help others if possible
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Mal Reynolds

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Well, that puts me in my place, doesn't it?

He mentioned that as the second of two egregious and blindingly obvious shortcomings in the product, and that's not semantics, that's a fact.

Almost everyone else in the thread has been talking about the ridiculous situation where you can't copy and paste between open two projects. If that was the case with an application like Word or Excel, where you had to close one document before pasting into another one or alternatively using two versions of the application, it would be laughed out of town.

Yes, you pointed out some ways to do it. As with many of your other excuses for Camtasia's shortcomings (of which it seems to have none in your eyes), they are ridiculously kludgy and inflexible. Copy the content into the library? Seriously? Yes, great idea, as long as you plan out in advance every asset and every clip that you want to copy into the other project. Because that's the way you work in any other application. "Let me see now, I might need these paragraphs in my other document, so I'll store them in my library. Oh, I might need this one as well, but I'm not sure because I can't see the new document at the moment. Oh wait, I know, I'll open the new one in Word 2010 so that I can see what I'm doing. Ooops, I forgot that this feature isn't compatible with that version."

Use two computers and violate your licence? Sure, yeah, I have another one lying around here somewhere.

Your constant excusing of deficiencies that Techsmith actually need to fix with inflexible, time-wasting and potentially risky workarounds probably holds the product back, and certainly makes more than a few users think that maybe they should choose another product. If you want to offer such convoluted workarounds, go right ahead. Just don't expect everyone to tell you what a wonderful idea they are if they actually aren't that wonderful.
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kayakman, Champion

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again, your venting is off topic; please cease and desist 
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Joe Morgan

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I’m gonna have to take Mal’s side on this 1 kayakman.

Your tutorials do not address how you copy and paste files/media between 2 open instances of Camtasia simultaneously.

That is one of the general thrusts of the original question. Copying and pasting between 2 open projects at the same time.

I often need to share parts of one project with another. We need to be able to open two instances of Camtasia at the same time for each copy and pasting between projects.

Okay so, you cannot make a selection of a clip in the timeline of Camtasia 2018. And copy it/or copy a clip from the timeline in Camtasia 2018. And paste it into Camtasia 9.

You cannot drag files from the media bin of Camtasia 9 into the media bin of Camtasia 2018. So opening 2 instances of Camtasia at the same time and copying pasting between projects is not possible at this time.

Projects created in Camtasia 2018 are not fully backwards compatible with Camtasia 9. So your 2nd tutorial is flawed as well. You claim all you have to do is open your Camtasia 9 project in Camtasia 2018 and update it. Continue editing it in Camtasia 2018 while Camtasia 9 renders. That’s all fine and good.

However, if you use any of the new features in Camtasia 2018. You cannot in turn. Save the project in Camtasia 2018 using new features. Start rendering it. Open it in Camtasia 9 and start editing. Because the new features are not backward-compatible with Camtasia 9.Plus, you've got to jump through several hoops. Just to get a Camtasia 2018 project to open in Camtasia 9.

I could point out other instances of what you cannot copy and paste between 2 open instances of Camtasia 9 and Camtasia 2018 projects simultaneously. But at this point we would be falling into redundancy. I’ve posted enough examples already.

I don’t believe Mal was attacking your post. He was merely pointing out that your tutorials didn’t address the question fully. And he wasn’t wrong. I think you took his position personally and considered it an attack.

Your workarounds can get people part of the way there. But they have to jump through several hoops along the way. If you reanalyze the original post, I think you be able to understand where he and I are coming from. If not, you may think that I am attacking you personally as well. Well, I am not. I’m just trying to address the larger part of the question. That you seem to keep looking right past.

Regards, Joe

(Edited)
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kayakman, Champion

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OK Joe, I'll try this one more time ...

the initial post in this thread said

START
"I often need to share parts of one project with another. We need to be able to open two instances of Camtasia at the same time for each copy and pasting between projects.....or work one project while another is rendering.

As far as I can tell Camtasia 9 does not allow this?  IF so, is there anything special I need to do to accomplish this?

If not....this has been a major request for several years."
END

both the "open 2 instances re copy/paste" and "edit/produce at same time" issues have been address by myself, and others, in this thread

Otherwise, I don't see the point in your editorial above; it offers no solutions to the issues at hand; restating facts that everyone already knows is irrelevant; and you've characterized my 2nd tutorial incorrectly ... I never said you could edit in 2018, use its new features, then open that project in Camtasia 9 and continue editing; suggest you watch that tutorial again 

regarding your final comment ...

"I’m just trying to address the larger part of the question. That you seem to keep looking right past."

Joe, I haven't looked past anything

we are still off topic, and this needless back-and-forth needs to stop

if you have solutions or workarounds to offer, please do so; I've proffered the best I can, so far
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Joe Morgan

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Well kayakman, you say this needless back and forth needs to stop yet you keep addressing me.  I’m sorry if my opinion offends you. It appears you misunderstand what I’m telling you. I will try this 1 more time....

You say you’re just trying to address the larger part of the question. I say you’re addressing the smaller part of the question.

The 1st part of the question deals with opening 2 instances of Camtasia at the same time. To copy and paste between projects. Being that, that was mentioned 1st. I would consider that the larger part of the question. Because it was the 1st thing on the initial posters mind.

Rendering a project is the last thing you do. It’s trivial compared to what you actually do when you put together a project and edit it. The ability to continue editing and render at the same time has its merits. But due to demands on system resources. When doing so simultaneously, both the editing and rendering processes are slowed dramatically.

I know your tutorial didn’t mention editing a project in Camtasia 2018 and opening it in Camtasia 9. However, you did mention doing it the other way around. So if you think about it, that only halfway addresses rendering a video while editing it at the same time.

 Because once they start editing that video in Camtasia 2018. The one that’s rendering in Camtasia 9. They can’t go backwards from Camtasia 2018. So your tutorial points them towards a dead end at that point.They won't be rendering it and opening it in Camtasia 9.

Theres a gamut of reasons you wouldn't want to convert a Camtasia 9 project into a 2018 project.

Unless users are careful not to use any of the new features in Camtasia 2018. Then, jump through all the hoops required to make that project backwards compatible with Camtasia 9. Which is several extra steps and not user-friendly. Especially if you’re not computer savvy.

In some cases, this render while you edit trick.Could leave uniformed users of this technique with 2018 versions of projects they can't share with fellow Camtasia 9 users.

 I think this is me, contributing to the conversation.

  

Adobe’s Premier Pro lets you open multiple projects within the editor itself. I don’t really expect Camtasia to get to this point anytime soon, if ever. Adobe just got around to it in 2017.

Here’s a brief video showing the process.



Premier Pro also has a 2nd media producer/program called Media Encoder. Media Encoder can render your video while you edit it in Premier Pro.

So with Premier Pro you don’t have to have 2 instances of Premier Pro open at the same time. And you can do everything that the original poster is asking for.

I wasn’t trying to argue with you kayakman. I’ve learned in the past that you don’t like to admit you’re wrong about anything.

Case in point. Not long ago you insisted that you could import a 25,000 pixel text image into Camtasia that you created in SnagIt in the quality would not be degraded.. At least not enough that anybody would notice. You and I went back and forth on that issue for quite some time. You even uploaded a tutorial showing how you could bring in text at 25,000 X 1080 pixels.

http://www.screencast.com/t/cieEvg0LTxIv

I created nearly identical text. Imported it into Camtasia and showed you how bad it looked.



You are also posting to other people in the forum that your findings were rocksolid even though they were telling you, you were wrong. That large images they were importing looked terrible.

You uploaded another video showing me a picture of X amount of pixels by X amount of pixels that you insisted looked good in Camtasia. http://www.screencast.com/t/A6qXWt0e

I grabbed a screenshot. Scaled that image up to the same size in Photoshop. The image looked great. Photoshop is an excellent job of upscaling images. I imported it into Camtasia. I showed you a side-by-side comparison of the image in Camtasia and it looked horrible.


You told me it was of acceptable quality. The beauty was in the eye of the beholder of all things. And posted a couple of other reasons as to why there was nothing wrong with the quality of the image.

I’m not here to argue with you. I’m just reminding myself that convincing you you’re wrong about anything is difficult at best.

Despite overwhelming evidence that huge images looked terrible when downsized by Camtasia. You stuck to your guns. You did come around in the long run. But it took tech-support get you to see the light. Nobody else could tell you any differently.

https://feedback.techsmith.com/techsmith/topics/remove-image-size-limit-when-placed-on-camtasia-canvas

so I expect I’ve wasted my time once again? You now have the opportunity to end this needless back and forth.

Try to have a good rest of the weekend, Joe


(Edited)
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kayakman, Champion

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Joe, you've again made numerous misstatements of material facts; but I've grown weary of having to address all your foot-faults; so I won't go there

Regarding the old image scaling and clarity thing, I don't see why you brought up that thread at all; it has no bearing whatsoever on the topic of THIS thread; anyway, you might just want to review the final post I made in that thread; that topic was resolved months ago

It also seems you've missed out on some tutorials regarding the image thing; the videos you've referenced are not the latest ...

How To Make Very High Quality Scrolling Panoramas From Very Wide Images
http://www.screencast.com/t/XwcRNUg2

Also, I don't know why you keep pushing Adobe’s Premier Pro as a superior tool over Camtasia; it's irrelevant to the essence of this thread, and seems to contraindicate the purpose of this Camtasia user-to-user forum; exactly how does Premier Pro being able to do anything help a Camtasia user?

Your latest editorial/opinion post again lacks any suggested solutions or workarounds; why do you bother?

Regarding your statement "I wasn’t trying to argue with you kayakman"; of course you are; that's exactly what you keep doing here; please, give it a rest


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Joe Morgan

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 Because once they start editing that video in Camtasia 2018. The one that’s rendering in Camtasia 9. They can’t go backwards from Camtasia 2018. So your tutorial points them towards a dead end at that point.They won't be rendering it and opening it in Camtasia 9.

Theres a gamut of reasons you wouldn't want to convert a Camtasia 9 project into a 2018 project.

Unless users are careful not to use any of the new features in Camtasia 2018. Then, jump through all the hoops required to make that project backwards compatible with Camtasia 9. Which is several extra steps and not user-friendly. Especially if you’re not computer savvy.

In some cases, this render while you edit trick.Could leave uniformed users of this technique with 2018 versions of projects they can't share with fellow Camtasia 9 users.

 I think this is me, contributing to the conversation.

I brought  up the old post on images because you told everyone they were wrong for days.When it was you that was mistaken.

Your tutorial for creating large images didn't come until after you were pretty much forced to accept reality by tec. support.

Anybody reading that post can see that for themselves. That's why I posted it. With breadcrumbs of what to look for.

You see what you want to see.

I posted Adobes video to show how they do it.  TechSmith might see it.


(Edited)
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kayakman, Champion

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game, set, match ... you can keep the trophy
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Joe Morgan

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This isn't a competition, when your advice is flawed. Can cause members grief, man hours, lost projects, etc.

That's what you should be concerned with first and foremost,  above everything else.

Game, Set , Match...you can keep the trophy??? That's your knee jerk reaction?

This is very much like the Remove Image Size Limit posting.
(Edited)
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kayakman, Champion

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Changed my mind ... I want the trophy

How To Simulate Copy Paste Between Camtasia 9 And Camtasia 2018 Projects
http://www.screencast.com/t/9TiNKXpp

going from 9 to 2018 is fairly straight forward

going from 2018 to 9 requires an extra step, and cannot involve any 2018-specific functionality, like new 2018-only behaviors

this workaround is more tedious than a straight copy/paste, but could be useful in certain scenarios

I've only had time for limited testing so far, but the process seems to work OK
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Mal Reynolds

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Oh for the love of...

OK, fine. You get the trophy. The Heath Robinson Trophy For The Most Ridiculously Convoluted Workaround Since The Dawn Of Software. It's all yours.

I know that you regard your beloved 1990's era Zip / Unzip workflow as being "Best Practice", notwithstanding the way other users have pointed out to you in the past that there is nothing "best" about it. I've already discussed why moving an asset via the library is a ridiculously time wasting, productivity-sapping process. I'm sure that you would regard that as "off topic" and a "rant", but really, I couldn't care less. It. Is. A. Waste. Of. Time.

As for the method for transferring back from 2018 to 9, complete with hacking text files...

Yes, I did eventually get to see that notwithstanding that it took Screencast about 12 minutes to show a 6 minute video. Meanwhile YouTube rattles along in HD at normal playback speed. I'm sure you'll have some excuse or workaround for that as well.

The REAL "workaround" to this is? For Techsmith to recognise that a current generation Core i7 is not your grandfather's Pentium and give us the ability to have multiple projects open. This is unlikely to happen while there are people claiming a "trophy" for so-called "workarounds".
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kayakman, Champion

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well, if you think my suggestion is to "convoluted"; how would you do it; maybe give us a video tutorial showing us "Mal's Better Method"?

I'm always open to constructive suggestions on workflow improvements
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Mal Reynolds

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Let me explain this one more time.

Camtasia is missing a basic feature - actually many basic features - which exist in pretty much any professional grade software. Including some software which is free. This is but one of them.

The absence of this feature causes people to waste time and lose productivity.

Your "workaround" causes users to waste time in a different way. To you, this is a "solution" which "helps" people. To anyone who actually needs to use the software productively, it is a different route to the same destination. Less content generated in more time.

I do not have a "better" solution at present. And by the way, neither do you. That's because Techsmith lives in a state of denial about some of its feature gaps, aided and abetted by people who provide "solutions" which aren't actually solutions.

The SOLUTION is to try to keep pressure on Techsmith to actually fix some of these issues. Of course, we know how often they ignore us. ("250 votes? We were surprised by this but it doesn't fit with our workflow plans so we won't do it.") However this is something that "workarounds" that are technically feasible but just as unproductive as what Techsmith has lumbered us with, do not do.
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kayakman, Champion

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I'm still keeping the trophy
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Joe Morgan

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For callouts, just place Camtasia 9 and 2018 side by side. Use the color picker from one program to match the colors of the callout in the other.

You can get the Font type, Outline size if used. Copy and paste the text.

All very quickly. No Library, No screwing around.



If exact size and placement mattered. Which, I don't know why it would.After all, it's just a callout.

You could export a image from the other project.Place it on the timeline.
position the newly created callout you created directly over the image to size it to match.

(Edited)
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kayakman, Champion

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so, Joe, your "solution" is to just essentially build the asset in the other Camtasia Instance?  give us a break!

how would you handle complex copy/paste actions, ones that involve many objects in the copy/paste?

why don't you make a tutorial showing that solution?

I'm still keeping the trophy
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Joe Morgan

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You can keep the trophy you awarded yourself  "Forever".

I was merely pointing out that I could duplicate a callout and its settings without using the Library. And it would be quicker then using note pad and everything you outlined.In my opinion.

If I'm working on a project in Camtasia 2018. I'll complete the project in 2018.
I'm not interested in rendering and editing at the same time.
Or making the task more cumbersome to complete.

I'm not up for busting my tail.Just to transfer assets from a 2018 project  into a Camtasia 9 project.
It's counter productive, and a waste of time. As far as I'm concerned.

(Edited)
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kayakman, Champion

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well, the tutorial was a general 'how to" that addressed moving content from 9 to 2018, and vice versa; sorry you took it as being limited to callouts only; maybe I should have pointed that out?

to recap: this thread was about copying/pasting from one Camtasia instance to another; and, about editing while simultaneously producing

I believe both subjects have been adequately covered herein 
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Joe Morgan

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I edited my post as you were posting. I didn't catch the ending of the video in its entirety.

I see you covered exporting several assets.That's why I removed that part of my response.

Anyway, it still don't add up to worth the trouble to me.

Its an incredible amount of time and effort, just to render a video you're still editing.

Under most circumstances. Working with 2 different major releases of a program. On any project is a bad practice.
Stick with one version of Camtasia and assets can be placed in the Library normally, shared between projects normally. That's not all bad. Its much easier than jumping through hoops if you ask me.
Even if you can't have 2 projects open at the same time.


I'm outta here.
I don't think I can take much more of this subject.
(Edited)

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